Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Dec 02, 2019

Recent community posts

I love how tight the controls are. how thigt and responsive the controls are. feels good, and how u do some cool and stylish things as the water movement and etc. very very cool, your project have soul. My suggestions Bellow; 

> the combat would be more fun with a fast 3 hits combo, which is different when done in the air (but nothing too floaty.) it would also be nice to throw enemies into the air when I attack up, also if the player had a bigger knockback when attacking an enemy below him (similar to HollowKnight) 
these 4 elements combined together. executed with fluidity and tightness as you program would make your combat even more interesting and fun. and last, dash and shot arrows to all 8 directions would be cool too.

the sound design is also very good and adds a lot to the gamefeel <3 but it would be nice to have something more interesting in the music. I really loved your project, you can feel it was done with care. I wish you to go even more further.

(3 edits)

First of all I would like to say, your game has an amazing gamefeel with beautiful and fluid animations and a great use of hitbox and physical interaction and it is very, very fun to play.

I think the jump physics a bit too floaty...
understands that a very air based game and i love it, but it would be nice
if you made her jump more faster and with more inertia
but maintaining yout duration and altitude.

The animation of spinning the broom in the air (
It's a lot of fun to perform, it's my favorite. but think the input to perform its a little complicated at first, when I played the second time I realized that I can not hold  "->"  to execute it, but it makes air control a little difficult.
I understand how it works, but I think you could make an easier input for it.

I think the dash jump could be more fluid, like in Megaman X, Zero, ZX etc.
maybe  could have a different animation for double jump, like she doing a little spin in the air. the enemies could have a health bar for  better indicate to the player how much is left to be defeated. 

For last, I think it would be interesting to add a hit when the character slides in the ground while sweeping, maybe executable after the dash or after the slide. and maybe the hit down in the air would throw the enemy down. and would be good support for PS4 control, and option to map any keyboard / control button to the actions you want.

I loved the music, I think the choice of Lo-fi / Chilloute combines well, and that other genres like Jazz and Bossa Nova combine  as well too. I've been following your project for a while, and I really like what I played, good work and keep it up.