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ShaCPC

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30
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A member registered 80 days ago · View creator page →

Creator of

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I try to keep the games as faithful as possible to their original structure, except when I find a bug, which I try to fix. It’s true that this game is slow, but it is perfectly functional.

For now, I’m dedicating my limited time to adapting as many games as possible so that they can be enjoyed on the Amstrad GX4000 or on a video game console with a CPC emulator.

Perhaps later on I’ll try to “take things a step further” with some games that are really worth improving, as I have already done, for example, with Domino, where I added the ability to save games, or with La Escoba, where I noticeably sped up the dealing of the cards.

Thank you very much for the suggestion; it makes perfect sense.

tralará!

Thanks for your comment. The game runs slowly because of its heavy graphics workload, all programmed entirely in BASIC, which results in the kind of slowdown that was very common in games of the era. For the time being, my mods are mainly focused on fixing programming errors, remapping the controls, and adding cheat options. It's possible that, in the future, I'll revisit games like this one, which are well worth improving and, of course, speeding up.

For example, last night I finished porting a game that originally only worked with BASIC 1.0 (Amstrad CPC 464) so that it now runs under BASIC 1.1 (CPC 6128/GX4000). This involved modifying a considerable amount of the original code, particularly the routines responsible for graphics handling and on-screen movement. The game, called *Death Race* (published in Your Computer), will be released in a few weeks.

puedes jugar en un CPC, usando el dispositivo M4.  Hay una versión dsk aquí   DSK DESCARGA   aunque no tiene las mejoras que he implantado a la versión GX.

Con cola y algo espirituoso ;)

Try the CPCEC that's uploaded to my profile; it's portable and pre-configured.

You only need the fire button to select options in the menus (along with pressing left or right). During the race, fire isn't necessary; you only need the joystick directions to move the car. Keep in mind that the car activates after the practice lap.

FIRE 2: Start the game.

STAGE 1: Use JOY UP and JOY DOWN to dodge the oncoming cars.

STAGE 2: Use the joystick to collect each key. Every time you pick up a key, one of the walls is unlocked, allowing you to rescue a hostage.

The controls are very simple: 100% two-button joystick. No keyboard is required.

(2 edits)

I don't do ports (at the moment) but I have focused on adapting 40-year-old homebrew games to the GX4000 console with PicoGX/C4CPC   or CPC/CPC+   with M4, games that can only be played using the classic CPC keyboard.

If you're using WinApe, the problem might be due to using the 464+ ROM, because the game is Basic 1.1 (the one used by GX4000) and you should use the 6128+ ROM. This is just to rule out errors.

This is a feature I added so that if you have infinite lives and get stuck, you can perform a "Call 0" by pressing F1+F2 simultaneously to restart the CPR ROM on the GX4000/Pico GX. While the game can be played on a CPC with an M4, it's designed for the GX4000. If this option proves inconvenient, I can disable or modify it in future updates.

Thank you for the video!

It's weird... I played this morning and got through the level by collecting all the keys, in no particular order (I used infinite lives). Shouldn't it be Screen 0? You start with Screen 1. Are you using an emulator, and which one? Are you using infinite lives? It's weird, really weird.

Fixed! A small bug from the original game still prevents proper screen progression after collecting all the keys. I played the new CPR and was able to advance to screen 2, though not without some difficulty because I'm not a good player. Thanks a lot for the heads-up.

Gracias a ti por el video de tu canal de Youtube

Muchas gracias! J'apprécie le soutien qui me permet de continuer à modifier ces jeux.