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sevenmere

3
Posts
A member registered Apr 11, 2025

Recent community posts

New edition! *party poppers.mp3*

Glad to see the Thrust mechanic, previously it kinda felt weird that actions on your turn only ever impacted your Morale (even if the pointlessness of combat was somewhat thematic)

The description for the Solo Match on page 9 has been changed and is now inconsistent with the description on page 4. Is it "<=15 for defeat, >=16 for victory" or "<=17 for defeat, >=18 for victory"?

Reading through the pdf, I'm liking it, but I think it would really benefit from an example fight? Specifically I don't really get pilot stats: since I haven't found anything about how your stats might interact with/counter your opponent's, it seems like only your stats ever matter, so it's unclear why you wouldn't always set your stats to an extreme (either 2 or 5) and always use these ones in your strategy (bar narrative reasons, I suppose)? For the same reason I don't really understand the Holo Decoy advantage: while changing which of your mech's stats you rely on is useful, since they get lowered during the fight, changing which of yout pilot's stats you use seems useless. And how many stats does a strategy consist of?

Damn, didn't think I'd ever get horny reading a rulebook, but here we are

I'll probably never have friends depraved enough to actually give this a go, but I do have a small typo report:

Page 7, Dealer Match, second paragraph, second sentence - one of the instances of "defender" should instead read "aggressor", presumably the second one

Page 10, Success - not sure about this one, but looking at how critical success works, I assume +1 Pain/Lust in regular success should read "-1" instead. Same question for page 13

Page 16, Failure - I don't think 'Today" was supposed to be capitalized here

P.S. - holy shit does itch.io's comment interface suck