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sevendaysfriend

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A member registered Dec 25, 2017 · View creator page →

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this was so peak thank you... i love tokimemo girls side and memes

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Really, really impressive work for a jam! The presentation is fantastic, both when it comes to grahics, character work and sound design - I especially love the 80s influence. The story is also very extensive considering it was made for a game jam, I spent quite a while trying to uncover all the secrets and interactions which was really fun. I did grow worried about how much the stakes were rising but I feel like the game handles them responsibly while also acknowledging scope, so kudos to the team! The gameplay itself is also really cool and I love how it uses Renpy features to achieve a fun game loop. It does get a bit repetitive so 1-2 extra maps would have been nice, and sometimes you do get stuck on a dead end where you can't help but run into a mannequin, but I'm assuming they are nonlethal because of that. 

Also, there's a voice line where Lock asks "Are you sure you don't want to read it?" instead of "Are you sure you don't want to keep it?" when Torch reads his letter. (Not sure of the actual line but you might want to check that out!)

All in all, a really interesting concept with a very fun and well presented execution. Thank you for making it! This universe is really cool and if you ever make another game related to it I'd be thrilled <3

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Not much to say that hasn't been said already, but I really loved this, one of my favorite entries so far! The visuals were great, voice acting was top notch, sound design in general was really good, and the story was very real and sweet, despite the killer car circumstances. I really enjoyed how the game took you back to the main screen after a loop, enhanced the experience quite a bit. Thank you for the fantastic entry <3

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A fun play! I really liked each criature's snippets in the guidebook, and the concept was really cool. I do wish replayability was a bit easier, adding a skip function would be nice especially since it took me a few tries to get all the characters' species right (On top of that, I felt that the music that plays during the deducting scene is a bit loud and distracted me a little). Also, my first playthrough was fine but during my second one, it took very long to have the characters spawn when moving between rooms, so I often had to waste turns just waiting for someone to appear in a room.

Also, it would also make sense thematically imo to develop the mechanic for building relationships a bit more, so that it has more consequences on the gameplay. There could be ending variants depending on the gifts you made and who you talked to, for example. Right now the game does compel you to suspect at least one character to avoid death, and I feel like the protagonist should maybe react accordingly if he's bonded with them during the story. But I understand that the scope of the game was probably already getting extensive so kudos to the team for making it. The visuals look great and the characters are charming! I liked Sera quite a bit although I felt that the main character was a bit too mean spirited to her in the beginning. 

It would be really cool to see this fleshed out. Keep up the good work!

SPOILERS for this review!

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I really loved what this game presented - It's such a real, but also fun and stylish exploration of how capitalism pervades all areas of life and then follows us until death. I also really like how this idea is complemented by the protagonist realizing that jiangshi are like her after she suffers their same fate - The story really humanizing them, in a way. (If that can be said about jiangshi sjfdshfk)

The fact that it's rooted in Chinese culture is also awesome, and the visuals reinforce this idea really well. There's also a lot of CGs and graphic elements!! Which must have been so much work, so I applaud the team for this. They all look great.

As for feedback, my main one is that it would be nice to have more scenes to serve as a bridge for plot clarity, but I'm guessing that's being worked on! Also, there's a scene where "unbearable awkward" is written instead of "unbearably akward". And when Hei Ze is looking for evidence in Yan Hong's room, if you click on the area of the GUI where the hot pot in the dinner segment comes out, it will show up albeit under the gameplay screen, which is a bit distracting, haha (Ignore this if it's intentional, tho).

I would love to play an extended version of this - It's definitely been one of the standouts of the Spooktober jam for me!

Enjoyed what is out so far! Especially the narration at the beginning and how the change to a creepier tone was done. 

As feedback, I think it would be nice to have each characters' name color in the dialogue box change depending on who is speaking. The palette is also a bit strong in the backgrounds and such.

Pretty fun so far! Would like to see more :)

Neat concept! I enjoyed what I played of the game, although sometimes characters' sentences are too long to fit in the dialogue box neatly and I encountered an error screen about halfway through.

I'll keep an eye out for an update of the game!

This was such an accurate, and heartfelt representation of generational trauma. You could really feel the helplessness, pain, and rage the protagonist has felt throughout the years up until the moment the game starts (and ends), and when Jae-ik finally snaps, it feels very real, raw, and heartbreaking. Thank you for making it- I think it has the potential to go down as a classic RPG maker game!

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I really enjoyed this! As commented already, a tutorial or instructions for the gameplay would have been a plus, as well as a bigger size for the text, maybe, since it is a bit hard to press on the documents' ages, for example (Maybe it could be fixed just by writing "*x* years old" instead of just the number since it gives you more leeway to click). Also, it would have been nice to keep Joshua as agender instead of having the protagonist assume he *needs* to have a gender if that makes sense.

I really enjoyed the visuals and story. Kobain's story got to me and I would love to keep playing further. Thank you for your work!

Liked the narration in this quite a bit - really takes you inside the main character's mind!

wow i love women. i really enjoyed this! it managed to pack a lot of emotion into a short story, and despite the simple presentation it achieves a very cinematographic and compelling atmosphere. the vibes are immaculate. thank you for making it!

I've only had Pantera for 20 minutes but if anything bad happened to them I would kill everyone in this room and then mys

Pues ha sido una demo muy cuqui y entretenida :) Aunque se echan en falta las opciones de guardar y cargar (y si es posible un historial para ver los diálogos anteriores por si acaso) seguramente la versión final esté muy guay y se nota que le habéis puesto mucho mimo viendo todo el contenido que hay y los minijuegos :) Además que se aprenda sobre la cultura zaragozana es un plus!! Hay muchas cosas que no conocía!!

Mi experiencia personal (por si aporta algo jdsgdf) ha sido que estoy intentando conquistar a Laude, pero el día de la ofrenda de flores Lión me pidió ir juntes antes y sin querer le dejé plantado NOOOOO ssgfsdghfs <///3 yo la menos payasa

En fin, mucho ánimo con el proyecto!! Seguro que poco a poco lo sacáis y queda muy guay <3

im not used to playing a lot of horror games but this was super fun to play!! the creepy atmosphere was super well done and i loved all the details that came up in the files as you progressed through the game. and the ending was super satisfying too, it took me a while to get it but at the same time it just made so much sense. (spoilers for the ending) also im so curious about what the card does, if it does anything at all :o if anyone finds out please do share!

This was *adorable* and you can tell a lot of effort and love for Edeleth went into it <3 The dialogue really sums up what makes the pair so nice, and I loved the little animations, they were such a nice detail!! Thank you for making this aah

Finally finished collecting all the recipes and endings! This was a really cozy, nice game with a great sense of humour. The main minigame was really fun and it really compelled you to get all the dishes and endings :) All in all it was a pretty accurate representation of the college experience, but the banter between the characters was really funny and heartwarming at the same time. All of the characters have a lot of personality and it's great!!

Looking forward to more games like these :D

This was a very interesting, well-crafted game. <3 The plot was very engaging and the atmosphere was great, though I also found J to be a hilarious and refreshing character considering the kind of game this was. Some of her comments almost made me laugh out loud and I would love to know more about her, haha. Good job! This was impressive and even more so considering you had such a short span of time to make it :D

No formo parte de los creadores del juego pero estoy bastante segura de que la batería de arriba a la derecha del menú va subiendo a medida que lees el diálogo del juego <3

aaaaah this game is so adorable!! <3 i loved getting to know all the girls, they're all so cute and i adore how they all have their own unique quirks and play styles. the art is also super pretty and the music themes for each girl reflect their personalities so well!!! i'm looking forward to future projects!! >< 

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Yeah Spanish is very gendered sadly - Using elle instead of él and ella and using -e instead of -o and -a for gendered words are kinda a recent thing, it's not accepted officialy yet in the language but a lot of Hispanic non-binary people go with that, especially online :0 Thank you for replying! <3

Is there a reason Trick uses she/her pronouns in the Spanish version of the game? afaik the nonbinary spanish speaking community is using elle as an equivalent for they/them :0 I know the person who translated the game didn't mean wrong but it made feel a bit sad because i know that you feel umconfortable with people using she/her pronouns for Trick;;