Does hosted on Itch mean there is a web build required? Or just that the downloadable executables must be hosted on Itch?
Sevatoxin
Creator of
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EDIT: I think the filter is fine when scaled down and it was just my impression. Though to be safe I would like to know if the code down there is the 'correct' way of doing this. The code below happens 2 frames after resizing to not do everything at once.
Hi, loving the filter so far however I have a small problem/question.
I've setup a custom camera that is able to resize my window to WINDOW_SIZE * WINDOW_SCALE to keep the aspect ratio. When starting the game in fullscreen the filter works and looks great. However when scaling the game to a window size the filter pixel size looks way too big and not that good anymore but this might also be my eyes.
I am changing the following parameters of the shader when resizing:
if (instance_exists(oSystemManager.crt_filter))
{
oSystemManager.crt_filter.output_width = GAME_WIDTH * window_scale;
oSystemManager.crt_filter.output_height = GAME_HEIGHT * window_scale;
oSystemManager.crt_filter.update_uniforms();
oSystemManager.crt_filter.resize_surfaces();
}
Hope this code is readable. Anything I can do about it looking worse when windowed or is the filter just only made for fullscreen? And is this the correct way of setting values of a preset in runtime?
Thank you very much for any help in advance.
Thank you so much for the feedback, as it was my first game ever made I'm really happy that some people enjoyed it as much as I did! The idea with showing where the next fireball goes is really clever, if I find time to work on the game I'll implement that for sure.
Also will make the hitbox bigger. I'll take a look about the health suggestion but I guess like the idea with showing where the next fireball will go could already fix this issue.


