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Sevatoxin

16
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A member registered May 10, 2020 · View creator page →

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Does hosted on Itch mean there is a web build required? Or just that the downloadable executables must be hosted on Itch?

(1 edit)

EDIT: I think the filter is fine when scaled down and it was just my impression. Though to be safe I would like to know if the code down there is the 'correct' way of doing this. The code below happens 2 frames after resizing to not do everything at once.


Hi, loving the filter so far however I have a small problem/question.

I've setup a custom camera that is able to resize my window to WINDOW_SIZE * WINDOW_SCALE to keep the aspect ratio. When starting the game in fullscreen the filter works and looks great. However when scaling the game to a window size the filter pixel size looks way too big and not that good anymore but this might also be my eyes.

I am changing the following parameters of the shader when resizing:

if (instance_exists(oSystemManager.crt_filter))

{

    oSystemManager.crt_filter.output_width = GAME_WIDTH * window_scale;

    oSystemManager.crt_filter.output_height = GAME_HEIGHT * window_scale;

    

    oSystemManager.crt_filter.update_uniforms();

    

    oSystemManager.crt_filter.resize_surfaces();

}

Hope this code is readable. Anything I can do about it looking worse when windowed or is the filter just only made for fullscreen? And is this the correct way of setting values of a preset in runtime?

Thank you very much for any help in advance.

Spoiler

You gotta put the suitcase inside the egg as the egg itself states! Still tough level though.

This is easily the best game in the jam I played so far. Great mechanics, amazing graphics and so much content. Even though this game is done in 64x64 resolution it could easily be a full game to release! Great job.

Combat is kinda random but otherwise this is an amazing game with a really cool art style. Really curious in how you archieved this kinda look. Is it perhaps even a 3d game? Anyway the mechanics are all nice and I like the party and monster design.

Cute idea and fits your optional theme very well! The drag and drop mechanic did not always work perfectly out for me but I really loved the cute creatures you could collect.

Thank you very much, glad you enjoyed it! Orientated myself on old arcade games that had a real sense of depth and tried to get the same feeling, so really happy about your feedback.

Thanks for your time to play and comment! Yes, an indicator of when you actually hit one is a great idea. Still glad it played well for you. 

Amazing game. In fact I love that you straight up start the game without any hassle. A tutorial is not needed and everything makes sense quite fast. Great job! Was a lot of fun to play.

Art wise thise game may be one of the most polished gamejam games I've seen so far. Great work! With more sound this game could actually be a great selling game. Thanks for your work.

Thank you so much for the feedback, as it was my first game ever made I'm really happy that some people enjoyed it as much as I did! The idea with showing where the next fireball goes is really clever, if I find time to work on the game I'll implement that for sure.

Also will make the hitbox bigger.  I'll take a look about the health suggestion but I guess like the idea with showing where the next fireball will go could already fix this issue.

Such a fun and interesting game, great job at this!

Really fun game that is a cool timesink. Fits the theme and also is absolutly satisfying to play! 

Like your different approach of a game for this jam, fits the theme very well!

Really like the presentation, for me the gameplay it self was kinda too hard but it fits the theme very well and was a great idea!

Greate game, amazing presentation and really thought through. Well done!