Love the demo! I can't wait for the final release!
- The description for the "Arrow Assist" option in the Assist menu isn't very clear. It's hard to understand what it actually does.
- The medal animation on the scoreboard is a bit too slow. Making it a little faster would feel more satisfying and better match the pace of the game, especially since the levels are short.
- It's unclear why the diamond disappears when you freeze the arrow. Adding a stop sign or an "X" icon on top the diamond while the arrow is frozen would make it much clearer what the player needs to do.
- Speaking of diamonds, after the first one appears, it would be nice to have a pop-up explaining what the Skin Market is. Or add the Skin Market on the main menu.
- The Cosmetics menu needs a Back button.
- Enemies should have a respawn effect before they reappear, so players aren't caught off guard.
- In general, enemies blend into the background a bit too much, making them hard to spot at first. I understand the intention of creating surprise and stealth, but adding a subtle shadow or using slightly more vibrant colors would help them stand out and better communicate danger. (I just played through World 3, and the same issue applies to the explosive traps—they're too dark and easy to miss)
- Platforms that move automatically and platforms that require the arrow to move should have distinct icons so players can easily tell them apart.
- During the demo, I played through the first world three times, and I only discovered the other worlds on my third playthrough. It would help to make it clearer that there's more content available, or automatically lead players to the next world after they finish the first one.
- It would be nice to have a Level Select option available during gameplay, so players don't have to return to the main menu just to access the level selection screen.


