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(4 edits) (+1)

Love the demo! I can't wait for the final release!

  • The description for the "Arrow Assist" option in the Assist menu isn't very clear. It's hard to understand what it actually does.
  • The medal animation on the scoreboard is a bit too slow. Making it a little faster would feel more satisfying and better match the pace of the game, especially since the levels are short.
  • It's unclear why the diamond disappears when you freeze the arrow. Adding a stop sign or an "X" icon on top the diamond while the arrow is frozen would make it much clearer what the player needs to do.
  • Speaking of diamonds, after the first one appears, it would be nice to have a pop-up explaining what the Skin Market is. Or add the Skin Market on the main menu.
  • The Cosmetics menu needs a Back button.
  • Enemies should have a respawn effect before they reappear, so players aren't caught off guard.
  • In general, enemies blend into the background a bit too much, making them hard to spot at first. I understand the intention of creating surprise and stealth, but adding a subtle shadow or using slightly more vibrant colors would help them stand out and better communicate danger. (I just played through World 3, and the same issue applies to the explosive traps—they're too dark and easy to miss)
  • Platforms that move automatically and platforms that require the arrow to move should have distinct icons so players can easily tell them apart.
  • During the demo, I played through the first world three times, and I only discovered the other worlds on my third playthrough. It would help to make it clearer that there's more content available, or automatically lead players to the next world after they finish the first one.
    - It would be nice to have a Level Select option available during gameplay, so players don't have to return to the main menu just to access the level selection screen.

Thank you so much!! This is incredibly detailed and valuable feedback, I really appreciate it. And your timing could not have been better as I'm about to announce the official demo release date for Steam! 

note 1: the itch demo is quite outdated now, so a handful of your comments have already been addressed :D

note 2: any points that I don't respond to are things that I completely agree with you on and either will be, or have been, fixed!

  • "It's unclear why the diamond disappears when you freeze the arrow". Totally fair. I redrew it recently to make it stand out more from the normal diamonds but I could definitely still do more to show the correlation between the arrow freeze and it breaking. I'm gonna try adding the little shockwave effect (that arrow has when it freezes) to the diamond too which might help a little. I also want to add an indicator arrow that points to offscreen collectibles, that way I can make the indicator shatter too when the arrow freezes. 
  • "after the first (diamond) appears, it would be nice to have a pop-up explaining what the Skin Market is". I just recently implemented this! In addition when you unlock a new skin there's a pop up to let you know and you can it equip it immediately without having to go to the cosmetic screen.
  • "Enemies should have a respawn effect before they reappear, so players aren't caught off guard". I recently implemented a delay in-between enemies spawning and them being able to hit the player. I think the ghosts especially were causing a lot of annoyance to playtesters but this seemed to help. Making the colors being more noticeable could also help out here too!
  • "Platforms that move automatically and platforms that require the arrow to move should have distinct icons so players can easily tell them apart." Strongly agree. I'm actually reworking the platforms that require the arrow to move so they'll behave a little differently and they should be much more distinguishable.
  • The other worlds were just enabled last second before releasing this version so I can get some quick feedback from in-person testers lol. There will be a big message like "Thanks for playing, check out chapter 2 and 3 for some sneak preview levels" in the official demo.
  • Also there will definitely be a Level Select option available during gameplay! 


Again, thank you so so much for not only playing the game but also taking the time to leave such detailed feedback. This is incredibly helpful <3