So an Elf Warrior (or Thief, or Cleric, or Pathfinder) could choose to be able to cast Magic Detection once per day, or a Gnome Warrior (or Thief, or Cleric, or Pathfinder) could choose to be able to cast Illusion once per day, but an Elf Wizard or Gnome Wizard would gain nothing from choosing the bloodline spells and should always choose the +1 to Aur instead. That makes sense. Thank you again for the helpful replies! Now I can have my players roll up some characters.
sestubbe
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For a minimalist version of the dragon game, Heartseeker is remarkable in that it offers races (termed "bloodlines" here), classes, and a Vancian magic system. I do have a couple questions about the bloodlines. How often can Elves cast Magic Detection, and how often can Gnomes cast Illusion? Would an Elf Wizard, for instance, be able to cast Magic Detection in addition to number of times that they could prepare this spell per day as a Wizard? Thanks!
I ran a session of Down We Go today for my kids and they loved it! They want to play it again! Down We Go is remarkable. It's the most compact and self-contained ruleset that still feels like the dragon game that I have yet seen. I do have a couple questions about how armor and shields function. Are there any limits on who can use them? For instance, can Mystical and Sneaky characters run around in heavy armor and use sheilds, or do they have limits on what armor they can use? Do characters wearing armor always get the benefit of armor everytime they get hit, or is armor only usable once before it has to be replaced or repaired, or is armor only usable LVL times per day like abilities? Thanks!