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Seskon

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A member registered Sep 21, 2020 · View creator page →

Creator of

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Ah sorry for the confusion, the ingame explanation seems to be not enough, i will write a better explantion in the page description. If you play in one player mode, the game will show you a random card each turn which you have to find. So thats prob what confused you.

the cards dont really are connected to anything, i just animated stuff that fits the theme "on/off".

Anyway thank you for trying it out and giving feedback!

Thanks for playing! my top score was 105 so far :)

Took me bit to figure out a good strategie for the last boss, but finally made it :)
Very nice game overall

Things i liked:

  • Graphics look very polished
  • Overall gameplay mechanics are well implemented
  • Puzzels where challanging, and the diffrent machine parts are unique 
  • Tutorial was helpful
  • loading screen has a nice transition

Things i didn't like

  • when clicking on a machine part its already triggerd, even tho you can right click to abort the healing for example. Thats somewhat confusing at first.
  • the game is not really "selling" the theme of the jam but not sure if any game could achieve that, but I can see the few mechanics that implement it.
  • the cogwheel is kinda wired in my opinion. It should either be an info icon or it should actually open an options menu.
  • since you cant see the machine parts upfront you kind of have to have luck to win the round on your first try

there is a small problem with those green monsters, whenever you kill one they duplicate... not sure if that is intendet

yes, thank you :)

Thanks! :D

Really cool Idea, unfortunatly its very dark. I really like that you controle the character with your voice, would be even cooler if you could do diffrent sounds to move in diffrent directions. I only got one key, because it was a bit too long for me to wait for the platforms to come and then wait till they turn around to the position of a key.

Thanks you for your Feedback!
Well the Problem is, I generate these textures at runtime so there are no actual assests and I didn't find a way to disable compression for Texture2d in time (I think you could use a Rendertexture instead). A better solution i can think of is probably to just create a 2 dimensional array to store the colors and then copy them over.

very cool idea :)

Well done, good base idea
only problem i had was the z key, its very far apart from the x key on European keyboard.