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seshu

23
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4
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A member registered Apr 11, 2025 · View creator page →

Creator of

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hey I stumbled upon this game totally by accident and I have to say its really fun and I am really impressed how you actually wrote most of the game in the language you created!


Here is some feedback on some things that could have been improved:

TL;DR of these points is that gold generation is too slow and the increase isn't always justified with change in complexity.

- need to get much more gold for adding new rooms. Adding the first room makes it MUCH harder. Should be significant increase. Like doubled or even tripled gold or something. Otherwise you are incentivized to just run with 1 room and rack up a bunch of gold.

- same with random stairs, should be larger increase.

- same with enemies. Should add more gold then what it does.

- as you know, technically once you know how to write the code you don't have to unlock in future games. Not a big issue, but perhaps if you had more time you could have language features actually locked out.


The pathfinding and search functions basically mean that all of the code written for earlier in the game can go away. Its a bit sad and also means that the hardest part of the game is the beginning. I think if you were going to continue on this game some more thought would be needed on how to make the play arc more enjoyable. Like unlocking the function is great, it feels powerful... but then all of the hard work you spent on implementing similar things before isn't needed anymore. If anything, I could see a case that having access to that function earlier in the game would be better and in the late game you lose access to it so are forced to re-implement it or something.


Anyways, great job!  

woah this is awesome! And local multiplayer too. Nice job

ambitious game jam submission here! Lighting was great, good art. You were able to actually create some atmosphere here. 

Decent narrative.

I think it could have benefitted from some more actual game play segments in it. Perhaps some puzzles or something. But I understand that is probably beyond what is possible in a short jam window.

nice job!

interesting concept! At first I was trying to decipher what the actual "weegee" was saying to see if it was a puzzle game from that perspective, but then finally figured it out where the clues were ;) To the game's credit, I played a few times so thats always a good sign!

Visuals were nice, interesting concept and a solid jam submission!
Definitely would need much more substance here from a puzzling perspective to make it more compelling.

hey nice concept here. Unfortunately I could not figure out what the patterns were for the candles and the letters. I also couldn't see anything change in the map section. It made me wonder if it was still missing something critical for the game to work properly?
I bet if you polished it up a bit more and added some instructions to description it would be pretty good. Good job for submitting!

great job!
I liked the idea of having to stop when background god is looking.
I liked the wall jumping.
Art was great.

In need of improvement was the cuts for when death occurs.

great game because it had me compelled to play it to the end.

The end however... needs some work ;) 

nice job!

doesn't work :( 

unfortunately crashed on me :( but it was very good art, and I can tell you spent a long time on it. Still it doesn't seem playable in its current state.

great idea and very nice art. Unfortunately it seemed buggy. I was in for a full bet and fight, but then at the end I didn't get any prize due to skipping. Also, it would be nice if there was clear bet rounds and then fight rounds. For a single player game, no need to make it not in control of the player.

great submission! 

hey a really good concept here! Unfortunately the UI makes it very hard to play due to the zoom in and selection for each movement. I think just removing that would make the game much more playable and enjoyable.
overall very polished and it looks good. Not sure about balance and mechanics in general though.

great submission! The only thing that I thing should have been played with a bit more is how the placement of graves works, otherwise it seems like you always just put them farthest away from the exit. If there was more to the strategy then that, then I missed it. Perhaps, having the graves automatically placed would make it more challenging? Not sure.
overall cool idea!

easy mode is an interesting idea. Thanks for playing and the review!

thanks for playing and the review!


the out of bounds mechanic truly is vicious…

great job! cool little puzzle game you got here

hey nice job submitting something!

The art was good!

The game was too short though and didn't have much going on.

The music was too loud and was clipping so didn't sound great.

haha fair! Thanks for playing though!

Glad you’re enjoying the pain 😂
thanks for playing!

well executed!