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Sersen

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A member registered Oct 15, 2022 · View creator page →

Recent community posts

I sent you an email with the copy pasted code, so you can just take a look and see if something inspires you

Hello! I made a patch for this plugin, I noticed some things in it:

- The load scene is not modified by it, instead the save scene becomes where you can load. This can be cool for some users but the Continue option in the main menu usually pushes the load scene, making this plugin obsolete in that case. I fixed it by creating at runtime a clone of it with different rules (no saving from the load menu)

- in the original plugin you can click on a slot with no data and still have the option to load and delete. This creates a new save file in it even if the slot was empty. I fixed that by making the system smarter. Now in the Load scene if you click on a slot with no data nothing happens, in the Save scene you get the save option but no delete or load. 

- to open the window for the selected slot you gotta click twice, I lowered it to one click to open the window now.

- if you have your window open you cannot click another slot. This means if you click on a slot you gotta click on "Back" to be able to click again. I made it so you can click on any slot at any time, the window just closes and reopens with a delay of 1ms. 


Is there anywhere where I can send you this patch? 

Hello! I have created a companion plugin to remove the item on break with a tag under the items with durability. Is there a way to share it with the dev?

There is a bug/typo with the removeEventListener reference that throws an error if you press the keyboard key while the pause menu is open or has been opened. 

The problem: the listener is added to this._onAqwMapInvKeyPressed but removed with this._onAqwMapInvKeyBindings, so it never gets detached.

I fixed it and added guards so the handler only runs when the map scene is active and the UI objects exist. 

Should I write the part I fixed here?