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Hello! I made a patch for this plugin, I noticed some things in it:

- The load scene is not modified by it, instead the save scene becomes where you can load. This can be cool for some users but the Continue option in the main menu usually pushes the load scene, making this plugin obsolete in that case. I fixed it by creating at runtime a clone of it with different rules (no saving from the load menu)

- in the original plugin you can click on a slot with no data and still have the option to load and delete. This creates a new save file in it even if the slot was empty. I fixed that by making the system smarter. Now in the Load scene if you click on a slot with no data nothing happens, in the Save scene you get the save option but no delete or load. 

- to open the window for the selected slot you gotta click twice, I lowered it to one click to open the window now.

- if you have your window open you cannot click another slot. This means if you click on a slot you gotta click on "Back" to be able to click again. I made it so you can click on any slot at any time, the window just closes and reopens with a delay of 1ms. 


Is there anywhere where I can send you this patch? 

Great patch! Thank you for your support.

1. Save and Load Scenes

- I intentionally integrated the Save and Load scenes into one.

- I forgot to adapt it for the native title menu's "Continue" function; thank you for the reminder. It works directly with my own custom title menu (which is free), but I'm not sure about compatibility with other title menu plugins.

- I agree that the menu accessed from the title screen does not need the Save function.

2. Empty Slot Issues

- I agree that showing Load/Save/Delete on an empty slot isn't the best experience.

- My original thought for "Loading" an empty slot was to allow players to start a "New Game" directly without having to return to the title screen. Therefore, empty slots should either only show "Save", or show both "Save" and "Load" (where the "Load" text is changed to "New Game").

3. Opening Method

- If the window opens on a single click, the operation window might immediately block the character preview, preventing the player from seeing it clearly. Unless the window position is adjusted, I think keeping the main operations in the center of the screen is generally better.

4. Contact & Terms

- You can send the patch to: 404hellomorii@gmail.com .

- Please note that I will refer to your code to make modifications and then upload the update. Since this plugin is part of a paid package, I am unable to provide financial compensation (my apologies).

- Additionally, while I will fix bugs as they arise, I won't be adding any more new features to this specific plugin for now, as I have other projects and plugins to focus on.

Thank you again!

I sent you an email with the copy pasted code, so you can just take a look and see if something inspires you