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Serrotonin

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A member registered Mar 18, 2025 · View creator page →

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(2 edits)

Thanks! I was inspired by Robert Mitchum's character in The Night of the Hunter and thought a wide-brimmed-hat wearing priest character sprite worked well within the 8x8 pixel-per-tile confines of Pulp.

The turn-in-place movement was based on code the developer intellikat had created for their wonderful adventure games but I thought it would work well for an action game where I wanted the player's choices to feel very deliberate and well-considered so that they feel in complete control. I'm really happy with how it turned out! It's a tough game but hopefully is satisfying to play to the point that you'll want to keep coming back until you can clear it!

And yes, I created the cross projectiles as a player sprite, used transparency, and then switched the tiles over to an item sprite, which maintains the transparency.

Thank you, glad you enjoyed! Were you able to complete it? What was your end time?

Interesting. Ok, thanks for the heads up. I’ll look into it!

(1 edit)

Beautiful art style and animation, intriguing atmosphere and story, and simple but satisfying Sokoban-style puzzles. I immediately played it again because of that mysterious… object at the end.

Nice work! You got a lot out of Pulp and its limitations.