Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you, glad you enjoyed! Were you able to complete it? What was your end time?

Haha! I get slaughtered in it! Ive got to hand it to you though. The turning to face direction before moving helps SO much. I absolutely need to steal that. it’s something im not sure i would have even thought about and it really makes the combat so nice. Also i really love the character artwork. It has a very cool personality . And did you use a player sprite for the cross projectile? I noticed a transparency.

(2 edits)

Thanks! I was inspired by Robert Mitchum's character in The Night of the Hunter and thought a wide-brimmed-hat wearing priest character sprite worked well within the 8x8 pixel-per-tile confines of Pulp.

The turn-in-place movement was based on code the developer intellikat had created for their wonderful adventure games but I thought it would work well for an action game where I wanted the player's choices to feel very deliberate and well-considered so that they feel in complete control. I'm really happy with how it turned out! It's a tough game but hopefully is satisfying to play to the point that you'll want to keep coming back until you can clear it!

And yes, I created the cross projectiles as a player sprite, used transparency, and then switched the tiles over to an item sprite, which maintains the transparency.