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SergS Workshop

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A member registered Oct 02, 2021 · View creator page →

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I think you are talking about content from craftpix.net - check their discord, maybe you'll find the needed artist

Sended

Hi! I made some modifications for your assets, how can I share them?

Done. Check your mail

About speed - now you have normal battle speed, 2x, 4x and auto mode. So in 4x mode some animations paused before ending untill you press "bear witness"

"If there's something specific you were confused about, don't hesitate to let me know. Hopefully I can try to clear it up!"  - No, I just checked a previous version few hours before checking this one, and there was a much difference))))

(1 edit)

Hi! New rules confuse a bit))

Didn't check a lot, but want to note:

 - on 4x speed animations aren't play till the end

 - when you click on a character and click again in the same place character remains selected

 - would be nice to have an option to skip a tutorial

Thank you! I am glad that you like it)))

Thank you for the feedback! As I saw a lot of comments about controller I decide to adjust it in Steam version and make it more responsive)))

Thanks a lot! Don't miss release in Steam)))

Nice puzzle game)))

Nice game. Simple and fun! Also art is cool. And I like an impact of shooting

Nice visual and sound! Controls are a bit sensetive for me

Nice artwork! Hope you will evolve this project

Really cool game! Nice art and sound, great idea. 

Nice sound and art style. Hitboxes don't forgive a mistakes))

Amazing game! During development it looked wired. How wrong I was! Cool sound, good gameplay, unusual art. It was a pleasure to play it

Good idea and mechanics, nice UI and music. Was a pleasure to play it!

Nice idea and so cute art! 😍😍😍😍😍😍

Great idea! It might be a new hype game on mobiles)

Thank you for your comment! Glad to hear, that you like it! I like characters too, but unfortunately I don't know an author - it is from a craftpix.net library. 

As for the world - I developed an adjustable system for placing decorations automatically. It save a lot of time during levels design

Thank you a lot. Physics and characters controls are a bit inert, yes. It is because I tried to combine "Ice climber" (1984) and a "Super meat boy" (2010)

Thx for your comment! So the point is that you actually don't need to kill all enemies (most of them will respawn). Also you may buy a meat in a village, BUT you may use a check point only once 

Thank you for comment. I have no experience in keyboard layout in such games, and will add setting up controls soon!

Are there any chances that you will sell or share main character' spritesheet?

Finally!!!!

Congratulations with release!

Nope. I reworked some of your animations and want to share them with community


Hi! I made some reworks for the animations and want to share them. What is the best way to do it?

Cool! May you share additional huntress' moves here?

Unfortunately there is no attack animation for the wolf((. It would be nice to mark in the description that this is not the whole moveset


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Second attack animation

Hi! How development is going?

Would be nice if you include also a demo scene for unity like in asset store