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Serendevity

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A member registered Apr 09, 2018 · View creator page →

Creator of

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Yeah... I'd wish I had more time for play-testing and tuning the recoil of the weapon and other difficulty-related stuff. As it is, it's certainly hard to beat. I'm glad you enjoyed it nonetheless and thanks a lot for your valuable feedback! ^^

Thanks!

So glad you both enjoyed it so much!

Some call it pig, others elephant. Truth is I just made some abstract creature with a couple pixels hahahha

Glad you liked it Nicole!! ^^

Thanks to you for playing!

It really means a lot that you find it inspiring and I really hope that you can continue your development and share it with me and others soon!! :)

Hey Rob,  thanks for your feedback!

That's actually a very good and simple idea to implement. I think it would help a bit reducing the feeling of confusion seeing what's coming a few seconds in advance. Glad you liked it! ^^

Yeah physics bugs are the hardest to track, moreover in such a short time. Tweeking the rocket launcher speed is also a good idea. Also, maybe that guy should be the one with 1 live and the melee guy should be able to withstand a couple hits... just thinking out loud.

Thanks for your feedback!!

Thank you, means a lot! ^^

Thanks! It indeed took a lot of work and sleeplessness to get it there. Thank you for your feedback!

When the floor is lava, just keep jumping. If you stay enough in the air, you won't get hurt!

Yeah, with all the crazy stuff that I did with physics I forsaw that glitches like that were likely to occur at one point or another, probably the hardest thing to polish.

Thanks for playing it Voltron, ang giving your feedback!

Just played it. Really really interesting concept!!

Here's mine: https://itch.io/jam/gmtk-2019/rate/461891

It's super hard and super fun!! I really like the idea!
I specially like the detail of not letting the player use WASD keys to move so  that the hand has to reach even further. Nice one!

Thanks! It's not polished at all but I'm glad you liked it ^^

Hey Joshua! Thank you for playing it and I'm vey glad you liked it!

I heard you all. I'll try not to make Flash my protagonist next time :)

The game kinda broke when I clicked on the Snooze button inside the pod. All fade to black and stayed that way while the alarm started to sound at the same time.

Nevertheless, I loved the music selection, the story is promising, there's a lot of potential there, and even without images, it can convey a lot. The alarm and the ticking clock where very effective.

And I noticed the little detail of naming the other important character "Alex", so genders are not involved and everyone can imagine their own version of that relationship. Very cool!

Thanks! Maybe a tad too hard, but for those who love challenge is okay.

Music was the weakest part.

Thanks again for playing it and taking your time to record it, you rock!! ^^

Thanks!! Means a lot to me, really

Yeah, the character had his feet greased, sorry about that.

Thank you, I'm glad you liked it! ^^

Yeah, I should've made the character less slippery, but I was happy enough with the jumping sensitivity.

Thank you!!

Yup, I made the terrible mistake of making the main character slippery, note taken for next time!

I'd normally would be very open to translate a project (even the voice work could be done in other of the languages that I speak); but, as you might guess, this one would be abnormally hard to translate!

I'm very glad you liked it, even so; thanks you very much for taking your time and giving your feedback!! ^^

Thanks!

Indeed, we talked about it and we are going to further develop this concept.

We might re-skin the project and create a brand new story and sense to the mechanics to make it more attractive and less of a joke, but we're definitely gonna do something more with it, yeah :)

Thanks!

It was a joke!! We are fans of japanese culture in general, so I'm glad you got it hahaha

Thank you so much for your feedback ^^

Committing too many Sudoku!!s would accomplish that same functionality, I guess

I just updated the game applying some changes and adding a feature or two.

Definitely I see more potential now, although I'm very busy and I don't know if I'll be able to continue exploring all these possibilities in the near future.

In any case, those changes have been heavily inspired by your sugestions, so thanks a lot!

Wow, I don't even know where to start... You are amazing and thanks so much for this!

This is exactly the kind of feedback I was looking for as a game designer.

I actually intended to leave this project as is but you inspired me to make something more out of it.

Indeed, I struggled a lot making the game more approachable without killing the challenge, and your insight gave me a lot of ideas in that regard. I love your suggestion of easing out the player with fewer options at the beginning and learning new patterns and mechanics as they advance in the game.

I thought of adding a penalty for broken eggs to avoid the potion-spamming, but I think I liked even more your idea of making limited eggs and reward speed instead. I think I will try both and see what works best.

The white potion thing was intended as an Easter Egg, btw hahaha. I'm glad that you tried all possibilities there.

The truth is that you've seen much more future for a project like this than I did. And that's definitely something I want to learn from. Thanks again for taking your time!!

Yes, I struggled getting the difficulty right. I didn't want to make the game too straightforward and I ended up going too much in the other direction. I will take it into account for my next projects.

Thanks a lot for your feedback ^^

PS: Actually, it was my first time doing pixel art, so I'm really glad that you liked it :P