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Seppe Peelman

80
Posts
2
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A member registered Jan 12, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much for the beautiful comment!

Really cool art style! Could really use some audio that does so much to the game feel and could make the minigames feel more satisfying.

The vampire survivors type minigame was fun! I could shoot enemies outside the arena and that makes the exp crystals be out of reach sometimes.

Thanks for playing and the really nice comment! It's such a bummer I can't update the game to fix that bug, it's some WebGL quirk unfortunately that's causing it.

Thanks for checking the game out!

Enemy ships would be really cool! Thanks for playing!

Wow thank you so much! I like that the details I've added made a difference :)

Thanks for playing! Glad you like the mechanic :)

Great art and music! The fishing minigame felt a bit too twitchy for me, the green bar maybe dropped a little too fast when releasing the mouse. Really well executed and cool story!

Thanks for the kind words!

Thanks for playing and congrats with your position on the leaderboard!

Wow thank you so much! I don't really know yet how to make it into a full game but I'm sure I could come up with something eventually. If you have any ideas feel free to let me know :) Thanks for playing!

Enemy ships would be so cool! It was one of my initial thoughts during brainstorm but making good enemy AI is quite time consuming, something to think about after the jam for sure! And the fishes were my girlfriends idea, I think they really add a lot to the atmosphere! The god ray effect is actually just a particle system that is connected to the player and always rotates towards the sun. Thanks for playing!

Thanks for playing! That means a lot. The theme is mostly project hopping (switching between collecting treasure and rum) with a touch of time dilation with the rum influence on time.

The UI was pretty hard to figure out to make all the mechanics clear at a glance so I'm glad it was easy to pick up! I agree something in the world could be a nice indicator!

Thank you for the kind words! If you have any ideas for more challenges let me know. I'm not sure yet if I want to make this into a full game or not.

Not sure yet how I would turn this into a full game but I'll take it into account :)

Wow thats high praise! Thank you so much for playing!

Fun game! I liked it. I had all of the upgrades from the shop and the final boss felt a bit easy. You jumpscared me with the music haha, I turned up my volume to check if there was any music in the beginning of the game.

Very cute cat pics :)

Nice voice acting! I felt like spamming the shots was the best solution, maybe theres something to be done there to fix that but a very nice idea.

The concept is nice but some parts are missing. I'm not sure the timer is needed that felt like it just made the game slower for no particular reason. And SFX and music would be nice but I get that you focus on content first.

For those with screen size issues: I zoomed out the browser itself (chrome) and that worked. Cool concept!

More levels and an online leaderboard would take this to the next level! Wanting there to be more is a good sign :) Nicely polished game, well done!

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One of the more unique concepts in the jam from the games I've played! And a big step up from the protoype you've posted in the discord before!

The best puzzle game I've played so far! Could use a little bit of music or some more ambient sound. But overall nice look and feel!

Like others have said the freeze in the air mechanic is really cool but just needs some more level design around it. The coffee is really funny!

Cool game! The only annoyance I had is that the player always turns right so shooting towards the left is only possible while moving. Nice work!

I finished the game all the way. Great experience! Even though I didn't really understand the flow state so i just ignored the upgrades for that. Damage is the best defence ;) Really well done!

I like that this was hand drawn but like the others I also needed to check the comments to see what to do

Amazing work! It's all in the details like the animated birds in the window. Every minigame felt polished. And love the Coheed and Cambria reference ;)

Wow! Great amount of work. Really well polished. I'm normally not into visual novels but I was hooked for this one. Love the text animation.

Really cool pixel art and vibe! Took me a while to figure out how to actually pick up the tools, a small playable tutorial would be a great finishing touch. Very well executed game!

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I like the overall feel and style and i'm into a good incremental game. The start feels a bit slow and the mouse cursor is offset making it really difficult to efficiently sell fruit. It does feel nice and cozy :)

Very nice visuals. I just wish there was a bit more to do. And very cool shader on the trees!

Beautiful game, great idea. I found the start to be a bit difficult and could use a tutorial or a bit of UX work. Well done!

Best game I've played so far! Really well done! It would be nice to be able to remove those pesky squirrels from my deck.

Cool game and lots of content! The controls felt a bit twitchy, I feel like if you could get them a bit tighter this could take it to another level!

Really cool game and amazing art! The stone puzzle in the third door stumped me, I was never good at those in the pokemon games either.

The art is amazing but the game could really use a playable tutorial, the instructions are.. a lot. Great job and great fit for the theme!