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SephDB

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A member registered Jun 06, 2020 · View creator page →

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It does play a lot better on a keyboard. Do wish you could do something about the cheap hits of enemies coming in from the side when you're forced to jump there

Fun little game, the pick-1-of-3 upgrade loop is always a good choice.

Also, that music is a banger 😊

On mobile, could use better indicators what parts of the screen count for which inputs, it feels like all three need to be touched extremely close to their respective edge, making me miss a lot of intended inputs and harder jumps/enemy combos extremely stressful to navigate. 

Performing the solution path, even though I know all details already because time travel, made me squirm in my seat as I clicked the options.

We were planning on those kinds of marks, but ran out of time to get all the art in ^^'

Thanks for playing it! There's a bit more depth to it when trying to go for a high score ;)

I'm afraid that's not possible. We've had to rework quite a bit of the level and dialogue data for our own engine, both of which make it very hard to migrate a save file.

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The instructions are located on the download page, but I'll reproduce them here for you.

For the portable version, you need to install the .NET 6 runtime for your platform(from Microsoft's website), then run `dotnet AnodyneSharp.dll` from within a terminal in the game's installation directory.

This is the best we can do for Mac users, since we don't have Apple hardware ourselves to build+sign an executable.

You can thank https://even-kei.itch.io/ for that. She made the art in the original, we've only changed a few small things here and there.

There's a link to our github in the more info tab on this page ^^

Thank you! I'm glad you like it ^^