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A member registered Jun 19, 2016 · View creator page →

Recent community posts

Save scumming is metagaming. If you want to metagaming use external methods.

Game needs to do a better job teaching you the mechanics. Maybe a clearer indication that the boss has changed, with different target points. The way I thought the game worked at first is that during reverse mode the boss's health also goes down, so you didn't want to catch your rockets unless they missed. This made things a lot harder because now you have to keep away from the safe spots you were previously using and added more obstacles. This could be an interesting change. Could let the player keep the rockets that drop so the number of previously fired rockets keeps growing until it's just a massive wall of rockets. Think there's a lot of stuff you can do here with a single timeline shmup.

You have a really good idea here but the design is flawed. If you had better gameplay polish and art I think you could've won. Please keep working on this.

I made a person

Deceptively brilliant, damn.

This tunnel has needed some work for a while, plus might find some valuable stones for other projects. Glad this being done and ready to help.

Jumping can be buggy

Level design getting the left cat was cool, but other two felt dull.

"Planning to release #Vektor2089 this week early access on itch! Just tidying up the track editor so yall can make some rad tracks. #gamedev"