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senilelarry

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A member registered Sep 26, 2018

Recent community posts

I'm about to go on a trip and I've been looking for something like this. I will probably probably combine this with BFRPG for more character detail. I'm looking forward to create my first journalized dungeon crawl!

This looks really good; the layout is awesome and it's easy to read. Can't wait to explore...

Second language? Your use of English is better than from most people I know 馃槑. Wunderbar und tsch眉脽!

That makes sense; basically add up all the dice, then subtract Banes. Maybe it's a mistake or maybe I'm not reading it properly, but under Combat Mechanics, it states when attacking with Bane, only the lowest dice counts.

You packed a lot more into one page that I thought was possible! 馃槑

I have a question after reading through the rules. In combat, suppose a I roll three dice and have a Bane. Does that mean I roll 3d10 and only use the lowest die?

This is very cool, thanks!

If this is a taste of your upcoming campaign, it will be amazing! It's a little creepy, but the ability to craft a spell is very interesting.

This is the start of a great supers game. If I were to use it, I'd want it to be directly compatible with Knave (for some reason), so I could have a superhero running around in dungeons, fighting dragons. I'm sure it would be easy enough, simply double all modifiers or something.... Anyway, thanks for sharing this!

This looks amazing, I can't believe there's not more comments. I think the layout is great, very appealing, and easy to read (and the color scheme is very fitting). If you're still developing, I can take a closer look at spelling and the like. 

Pros: The extensive Background chart, clear and concise rules, mutations, vehicles and upgrades, Zone/Enclave/Faction generators.... everything is great.

Cons: Missing some art (green squares) and some is pixelated (vehicle section), blank pages (you're probably working on filling those), In Mechs and Monsters, there are no robots.

I'll give it deeper read and comment more, in the event you decide to develop this further.

Very cool. This seems to be more than a hex crawl, and more of a world you can explore (I know, that's a hex crawl, but this seems more in a way).

I should have seen that - that is very simple and elegant. Thanks for the reply.

According to the demo, dice are rolled with a success in the upper half. If all dice work this way, what is the difference between 2d6 and 2d8?

Oh, und Guten Tag!

I really enjoyed Lightspeed in my Fuzion days. Thank you for sharing your creations with us normal folks 馃槑

These are cool. Pocketmod books with various designs.

I'll check that out too, thanx!

And just out of curiosity, are you the same Christian Conkle of (Instant) Lightspeed?

This is a nice adventure; well written, great art and amazing old-school maps. I really like how you have a close-up of the map with the room description.

This looks really good, thanks for creating it!

I grabbed my copy! This looks awesome, thanx. It has a great selection of artwork, nice layout and easy to understand rules.

This is a great way to speed up combat, without the need to add rolling all the dice for damage and then subtracting from remaining HP.