it's really addicting, i liked it!
Sengeki1
Creator of
Recent community posts
I have listed some stuff that you if you don't mind improving on your game:
* Add sound effects and music for background
* Fix the idle animation when the game is story telling
* Fix the depth when inside the cabin (first level) it should not show me on top of the house or maybe add an interior inside the house with some oppacity
* the main character inside the lobby (level 2) is to small compared to the other objects/NPCs inside the room
* Improve the story interaction by giving player more choices, that can impact the end of the game
* Fix the trailing dots when the player is walking (remove that)
* add a skip button for the story anda auto to make the story continue by itself but stops on player interaction (choices on the story telling)
* cutscenes takes to much time to load, it should take less
* fix the resolution and aspect ratio it should be responsive, right now some stuff are clipping in the corner of the screen
Hey everyone! I’ve been working on a small isometric arcade game called 45° of Hell, and I’d love to share it with you.
You start in Hell and have to climb your way upward toward Heaven while navigating increasingly dangerous platforms, traps, and obstacles. The game is built around short arcade-style levels where timing, positioning, and quick reactions matter.
I’ve been focusing on improving the movement, level design, visuals, and overall feel of the game, so I’d especially appreciate any feedback about the controls, difficulty, or parts of the experience that could be improved.
Game: https://sengeki1.itch.io/45-of-hell
Youtube:

