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seneca

18
Posts
1
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2
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A member registered Jul 06, 2018

Recent community posts

The game was really fun! The jumping felt just right, and level was designed so you weren't punished too hard for missing any jump (I never got sent back more than a minute). Great art as always!

Very stylish, but the car is very hard to control. I don't play a lot of racing games, so I might just not be very good at it

Short but fun game

Your spritework is always so gorgeous, this game is no exception.

(this game is really hard lol)

I get 429s all the time and could never figure out what was causing it, thanks for looking into it!

Nice concept!

(1 edit)

That cover art looks so awesome!

edit: It seems like "Continue" doesn't work, because upgrades disappear from their usual pickup locations and they don't stay in your inventory.

Excellent puzzley roguelike.

Excellent follow-up to Slide N' Slash! I'm definitely looking forward to the after-jam updates. I'd really love a reason to explore each floor more fully -- right now I just go straight to the next floor so I can fight harder enemies.

Thank you very much for making this.

What a nice little game! Thanks for making this :)

Finally won the game for the first time! This was a lot of fun to play, thanks for making it.

Yep! I made a little patch that fixes the game so it runs properly, you can download it here: https://github.com/usrbincat/BmmLLaunchPatch

I think I tested it pretty well, but let me know if it doesn't work for you!

Yet another report of a softlock. I can pause and hover over cards, but it's stuck on the enemy's turn:

What I was doing: two turns ago, I took a "Searing Flame" out of the Wyvern's graveyard. Wyvern played "Rest". My last turn, I played "Lunar [whatever]" to lower the AP cost of all my cards, and the rest of the turn history is on the side.

(Love the game though!)

Slay the Dragon community · Created a new topic Nice

Very nice game! I never would have thought that using slots for the basis of a strategy game would be fun, but here we are.

I found a bug, unfortunately: If you use wizards and swords to delete enough tiles from a slot so that there's less than 4, and pick the row that's missing a tile, the game crashes due to an index-out-of-bounds error. So that's something to be wary of.