Glad to help a bit with the process!
With "Highlighted objects on the map are often difficult to interact with somehow" I meant that some of them do not trigger properly. For example, even after Claire mentioned she wants a weapon it took me several attempts from different angles and stepping away and returning to get a response clicking on the chainsaw.
Sen'Dschini
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1. After getting the shotgun from the car Reed and Makoto run into a zombie horde at the cemetery. If you go back to the cemetary building after the fight and then return, the script for the zombie horde repeats but the battle does not start, effectively creating a wall of zombies, softlocking you.
2. At the beginning you can get an unlimited supply of med kits and energy drinks in the camp. Which is nice. But probably not as intended.
3. There are a few places where you can walk through walls. (I only remember a part of the wall near the door leading to the storage rooms in the shop, though.
4. It is a bit awkward for Reed to spam Protect so the enemies will not infect the party members all the time, when Makoto is the only other member of the party. And does less damage than Reed. Adding one or two more members to the group soon would be neat. Or Protect not costing the action. Or Protect being a passive ability that costs energy either per turn or whenever a party member is attacked.
5. Highlighted objects on the map are often difficult to interact with somehow.
The edge of requirements? Well this PC is from 2016 (for Witcher 3) and I had to downgrade on the graphics card because the original one died, so I guess it it time to upgrade again. Once I have the money.
Ok, thank you for your time to solve the mystery and I look forward to further game updates. And being able to play them. :-)
No problem! I tried my luck with programming in school and... decided against continuing that path. And I've heard enough stories from developers to know that it is a grind even if you somewhat know what you are doing.
I installed it on a hard drive. (The SSD is for Windows.)
NViDIA GeForce GTX 1050 Ti (4 GB VRAM)
16 GB RAM
I can open the game but even the mouse pointer in the menu lags a bit. And in the game it also felt like the framerate went slowly down bit by bit. When I got to the village it was basically unplayable.
And another thing, - maybe it's already in the hotfix - the dodge did not work.
I had an idea. If there is something like random "an assassin sneaking at night into the castle gets caught by Mina" events, you could re-use her fighting artwork and fighting mechanics without setting much of a story for it.
(And yeah, I'm aware that >even if< you like the idea it will not be implemented any sooner.)