And if you happened to have the ring gag equipped, you're toast, since you're generating 4 quicksand per turn.
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In the top left corner of the fight club map, there should be an option to pick up a credit chip off the floor. After a few scenes of the credits escaping your grasp, there should be an option to use a shiv to finally get the chip. If you ignore the bad feeling you get after that, you'll be sent to the soft bad end.
I've found three ways to access this (minor spoilers, I suppose):
- Rarely, when you're knocked unconscious during sex
- Occasionally, when you lose against a nemesis (nemesis: get someone mad)
- Guaranteed, if you manage to catch some elusive credits near the fight club.
What I don't know is if that "look for trouble" button still does anything ever since random encounters were switched to the pawn system. Anyone know?
Blitzed through the available story; awesome game so far! Looking forward to updates.
Is there any way to go back to old areas? I know for a fact I missed some secrets in the starting town, and it's the only place I know of (right now) to get fabric for a crafting recipe.
Scratch that, just found the option within 100 seconds of booting the game up again XP
Here's a couple of things I've noticed over the past few weeks. Some of these are from previous versions, sorry if you've fixed them:
- Keys and magic keys are free to buy from npcs
- Cookies and pizza on tables claim to restore a flat amount of WP, but actually restore a percentage
- The perk altars between levels do not adjust my reputation with goddesses (for example, when taking unchained or cursed. Cursed seems to enforce the max when your reputation next changes)
- Favourited armours that are picked up don't appear at the top of my inventory
- I can't sell WP potions to in-map potion buyers
Bonus idea: If you have the trapped furniture perk, then chests can trap you inside (like barrels).
EDIT: Two more:
- If I have an enchanted weapon equipped, having it pulled out of my grip removes the unenchanted equivalent from my inventory instead. This creates a new weapon if I don't already have one. EDIT again: Something similar appears to happen with armour as well.
- Talking to the thug between levels doesn't give me a quest.
I've been having a blast with the browser version so I'm considering buying the download version but I want to know exactly what I'm buying. I have two questions:
- Are there any differences between the download and browser versions? If so, what are they?
- Does buying the game now also entitle me to downloads of future versions?
(Sorry for the late reply) Yeah, that's exactly right. When I need to get information from the health indicator quickly, I'm usually trying to see "how many more hits can I take?" I think breaking it down into "number of health containers" is fine, but it would be nice if the player's vision was drawn to the more influential number first. My first thought was just making the "health containers" number bigger than the "container remaining percentage", but there's probably better ways to do it (visualizing the cells like in metroid? an overall health meter? some sort of visual indicator on Alicia herself?).
(For context, the latest version I've played is the one you released publicly around the start of COVID, so I don't know of any changes you've made since then)
It's good to hear you're doing better! I've loved everything I've played of this game.
Since you're updating the UI anyways, can I bring up something that's bugged me? There's a lot more emphasis on how far through your health containers (I forget their actual name) compared to the number of health containers you have left; this is opposite of what I would expect, especially since later enemies do so much damage.