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selfdestructiveking

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A member registered Jan 17, 2020 · View creator page →

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This is a real nice and tight experience. I particularly like the solid > formless > fluent triangle. Even though it is functionally identical to traditional rock-paper-scissors combat formulas, the change in flavor gives new life to each new encounter. The fresh take on elemental weakness is a great way to innovate within the harsh design restrictions that come within RPGmaker. I found each novel encounter to be an interesting puzzle to figure out- and the game is short enough to where the novelty did not overstay its welcome. 

Also props to having a fair degree of flexibility within such a short rpg. I went against the final boss using the squire as my main source of damage against the final boss using the fluent whip + golden bagel on her. It made for a thrilling fight.