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This is a real nice and tight experience. I particularly like the solid > formless > fluent triangle. Even though it is functionally identical to traditional rock-paper-scissors combat formulas, the change in flavor gives new life to each new encounter. The fresh take on elemental weakness is a great way to innovate within the harsh design restrictions that come within RPGmaker. I found each novel encounter to be an interesting puzzle to figure out- and the game is short enough to where the novelty did not overstay its welcome. 

Also props to having a fair degree of flexibility within such a short rpg. I went against the final boss using the squire as my main source of damage against the final boss using the fluent whip + golden bagel on her. It made for a thrilling fight.  

Glad you enjoyed!! I think that each tool having a good amount of utility helps the possibility space feel relatively wide and flexible despite the small number of options. It's very reassuring to see people clicked with that side of it, haha