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seism

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A member registered Oct 13, 2019 · View creator page →

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Great work on this! I enjoyed your prototype and hope you continue to make provocative games using innovative methods on this very Zeitgeisty topic.

By the way, if I’m not mistaken the sound track should be attributed as follows:

Machina by Scott Buckley - CC BY 4.0 - A glitchy, electronic ambient track evoking the atmospheric scores of classic 80’s science fiction.

Good ol’ Saint Nick! Happy holidays

We have been having a good time at the Jam so far. We are in a very cool location, on a balcony overlooking a whole bunch of game stations and playful projects both analog and digital (and somewhere in-between). Across from us is a beautiful stage where we will present the results today at 16:00.

The workshop with Chris yesterday was super interesting, and everyone left with interesting ideas in their hands. We’ve been showing Scratch to lots of kids. Giuseppe has been working on a JS game. I’m tinkering with an idea in Cables. Looking forward to see what you come up with!

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It’s that time of year again - in a few days we will be celebrating electronic culture, trying out indie games, and fussing over our own creations at the PlayBern Game Jam!

This summer, we had a bunch of warm-up activities and game making workshops at Erupt, Switzerland hottest new gaming lounge at the center of Bern. A few days ago the Echtzeit Graffathon took place there, whose animated whizz-bang results you should go check out!

What are your inspirations, tips and sources? Share your advice freely on this forum. And see you soon 👾👾👾

The latest download seems to have a problem (0 bytes) but it works fine. THANKS!

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Congratulations to everyone for a terrific jam, and thanks to everyone at PlayBern who supported and played our games! After an intense but very fun morning of tweaking and polishing, we got most of our submissions together in time for presentations. In total there were 10 people who worked on the 5 projects, which you can explore at https://itch.io/jam/playbern/entries or see on our YouTube stream.

G-CELL and seism presenting on the livestream and to the PlayBern audience. Photo by Levyn Schneider.

👾👾👾

To play Angry Boss, you will need a microphone, and can start it right in your web browser. There is a story line, complex code, and a very quirky idea at the heart. Lots of people stopped by to try to beat the algorithm and appease the Boss, with much amusement resulting. The highest score I saw was about 12’000’000. How high will you go? Our jury was impressed by the Zeitgeist of this entry, a commentary on the online media landscape. It was also clear that you put in a LOT of effort to make this title, produced code and graphics that we hope will continue to be built on!

Good Ol’Devs dazzled us again this year with Utopia Express, a one-button game of skillful maneuvres where you aim to keep a train on a hazardous course while collecting “friends” - passengers of all colours - from the stations. Beautiful graphics, a smooth camera, wonderful sounds and an action packed experience in an unbelievably great entry. We loved it, as did PlayBern visitors, and you should download and play it now! Post your friend counts and times in the Discord chat.

One Button Flight challenges you to try one-button flying, and experience the frustration of physical limitations. Many noble air knights came by to try their hand, only to be smitten in their attempts. If anyone manages to catch the Orb, please let us know! You can download the game and run it on a Windows computer.

Finally Stay in line is the Minecraft mod that was demoed in the livestream. You climb up above the rains to navigate a labyrinth in the clouds. Walk off the line, and you’ll fall! During development, the team investigated and learned how to make it possible to play with accessible controllers. This entry, made by our youngest participants, is available to download into your Java edition.

That is a journey I do not want to miss, so during the jam I also worked on a couple of ideas. My first one (“Dire Tyre”) did not get further than some initial 3D models, but my second was a small alt-hardware game that kind of grew out of the code. I did not manage to submit in time for the presentation, but as it’s 5 minutes of fun I put it online, along with the source code, to interest others in this new platform. There is a short video on the M5nesweep page.

❤️‍🔥❤️‍🔥❤️‍🔥

What a fun jam, what utopian people and entries! Our expectations were met and exceeded again this year. Every one of the teams put considerable effort and thought into making their game accessible. Our jammers received some small rewards in appreciation of their efforts. The big reward being the experience of the journey of game design, and seeing your work light up the big screen.

Thanks again to everyone on the PlayBern team, to our sponsors and the Reitschule site staff who made it a very special week again on our calendar, of free-spirited and enlightened game culture attuned to the diversity of game-makers and players in Bern and the world. See you about town!

🐻

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We quietly kicked off our Jam this weekend, and a few very compelling prototypes have already been shared. It’s been tricky to meet on location today, but you can see the coverage on our Discord & Twitter channel.

We first discussed the challenge that was posted earlier in this community forum, but since none of us on location had Unity experience and because expanding the game concept to four players anyway seemed a bit hard, we all stuck to simpler ideas.

Here are some ideas that were contributed by people passing by our corner of PlayBern:

Keep up the jam!

Thanks for sharing and greetings from PlayBern 👍

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Just wonderful, the physics, graphics, music, combine really well together! I just wish there was a way to turn off the gibs and make it more child friendly (à la Jump’n’Bump which has a blood-free mode). Then again, if you look at what the kids are playing these days ..

wonderful game! when I get to the alien it seems to hang. and it would be nice to be able to go back down and solve unfinished quests. THANK YOU!!

“A game jam is kind of an altered state” <3 Wonderful write up for a really really lovely game pok pok

I’ll write you a note. The fact that you’re investing into careful research and planning sounds actually really serious and well-intentioned to me.

Cyril, j’adore ton idée. Your design doc is compelling, and I think you should aim to at least prototype one or two game mechanics during the Jam. What kind of skills do you still need for your team?

We’ve added a couple of hours since and this is the absolutely latest when we want to allow the public to access the games. Please make sure to submit your game on https://itch.io/jam/playbern as early as possible so we can set it up for the festivalgoers. Join our Discord chat if you have any questions or need assistance, and check out the hashtag on Twitter for some impressions of the location and things happening here.

Greets from the Game Jam corner!

A recording of our first live stream - thank you @utopiah and @RobinB for your SUPER inputs and words of wisdom!

We are all on Discord sharing links and advice.

THE GAME JAM IS NOW OFFICIALLY ON! 23:59:58 and ticking

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We are on location and all set to welcome any jammers braving the rain to join us in this very colourful location in Bern. The place is set up with all types of very inspirational game projects and awesome gaming stations. Stay tuned for some coverage ..

For anyone jamming with us virtually, we have a Discord server set up where you can ping us any time and:

  • say hello
  • read the latest news
  • ask about what’s cooking
  • get feedback on an idea
  • get some new ideas to jam on
  • chat with participants
  • share your WIP (work-in-progress)
  • just hang out
  • get help

Here’s the invite link where you can get a free account: https://discord.gg/y9GSpsw

On the Discord we will also share a link to the video stream where you can join us at the start of the Jam, get some tips on how to get started, and some tools to work with even if you’re a complete beginner.

If you have any trouble joining the Discord chat, please write a quick tweet to @sudoism or e-mail to sudoism@utou.ch

We are looking forward to the four day annual festival in the Swiss capital, PlayBern. There will be special guests from around the country and from abroad, a chance to test and share independent games, and of course our 24 hour online+offline Game Jam!

This two minute video teaser gives a quick impression of how to make the most of it…

And you can spend another quality minute or two in the quickly jammed up invitation game:

🌊 BUBBLE RUN

See you soon!

​me too ! <3