These are my stats of only 1 sword from the first mob and enchanting/socketing.
I was feeling crit damage is not working as intended. I could one shot mobs, but when my critchance got around 60% and crit damage was around 20% i stopped oneshoting them more frequenlty. Felt like %crit damage is not multiplying the damage but was overriding it.
Feel like limiting ore/materials is not the right way for an "IDLE" game.
Also, you can level the dificulty of mobs, wich only increase their stats but gives nothing back for the challenge, so its pointless. (Also it works as a funky way, 1x moves from one type of monsters to another, and from 10x onwards moves the dificulty of the mob).
Also, why would you sell your stuff on the shop? Just forge all and use that stats.