I look forward to seeing it!
Sehomtselith
Creator of
Recent community posts
Woahh! I had to stop after "and whisper as loudly as you can // This is me!" and instantly write this. From charming art, mindblowing animations, and an absolutely itch scratching fishing game; this game serves up a story and environment that is literally in itself, a breath of fresh air. The writing is funny, palpably human, and clearly can reach people's hearts cause I'm sitting here raving about how beautiful your game was to me. The cast of fish are such a fun through line, and am I crazy or did I start to recognize their swimming paterns? this game is amazing :)
HOLY CONTENT, this was so much fun! What an amazing idea, and genuinely incredible execution of a difficult prompt. if you were to put this on steam some day, I might work on mechanical clarity for the defiance generation and how rules effect card draw, but I'm only saying that because this has insane potential. the solar wizard was so much fun :) Your game has incredible sauce
This was a pretty fun concept, I pretty much died on load in on repeat, but I got to see the story after my HP hit zero and I was able to explore the map without the ability to shoot :), since the dialog player was still active. The movement was fun, the knockback on the enemy bullets lead to some pretty funny moments, and other than generally balancing the game, this was an amazing project!
Genuinely my highest rated game so far. I've played through it twice, but was being a good frog both times, so I don't know if you have any alternate endings. The acoustic music, the voice lines, getting to read the mad-libs you make, the ART??! Oh my, I had LOADS of fun. I came back to it cause you showed up in my mandatory rating queue so I got super excited to see the game and have an excuse to play it again :)
Charming art, and this game has a really fun loop. Might I suggest some audio feedback for when the dash comes off of cooldown? I ultimately was pretty bad at the game, kill issue on my part ultimately, but some hardcoded grace would go a long way in a game with such an aggro combat system (invincibility for a little bit after the dash, so you can reposition a little, or slight healing between levels, might go a long way).
