I'm so glad you liked the throwable boxes in menus, we thought it would be an awesome way to introduce the mechanic (try throwing it against the title made out of pieces). Thanks for playing it!
segfaultdev
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Took me a sec to understand what I was supposed to do (absolutely my fault for not reading the itch.io page lmao), but after I got it I really enjoyed it! The core concept is fun, I love the graphics and, even though the parkour feels out of place, I liked it :D
Extra points for providing a Linux build, I'm tired of having to "wine" through most entries here (;
On my computer, it's complaining about not having the Visual C++ Runtime, though I just installed all versions from 2005 through 2022. I'm using wine though, so could I know which version I need exactly, or get privately a Linux build (if that's allowed)? I'm segfaultdev on Discord.
Your game looks real cool, I can't wait to try it out <3
The idea is awesome and quite original, and from all the games I have tried so far, this is definitely in the top best looking games <3
Now, as many have pointed out before me, the game is incredibly hard, it literally took me around 10 attempts to reach the first chord change, and around 10 more to even reach the first enemies. I might try getting further later, but I'm not much of a game grinder, so it's hard doing that many attempts without getting desperate.
With that said, I really liked it, so congrats!!! :D
Really??? Thank you so much for the kind comment <333
I was talking with my teammate about saving all the wonderful comments we've been getting and making a poster out of them, cause these are the kind of things that make me (and I'd imagine her too) proud of the time, effort and love we've put into getting the end result we got.
And if you want some tips, try making the base as wide as the timer lets you, and using especially the long pink special piece when about to reach checkpoints, to give you a sturdy base to continue (and you can actually use triangles really well if you plan it properly, like matching equal ones to make rectangles and such). That got me to 70 meters or so, as after a certain point the checkpoints get waaaaay too far apart.
AAAA I couldn't fit through the turn while being small, so tried making myself big and got softlocked :O
With that to a side, even if I couldn't finish it, I liked that you not only did what everyone else did, a speed-attack tradeoff thingie, but also added a view limitation that makes both the world feel larger than the game harder <3
Congrats for the awesome game!
Thank you so much for playing the game, and I'm so glad you liked the story scene and the interactive title screen!!! <3333
And I'm so sorry you got to hear that buzzing sound, we noticed less than a minute after the postponed deadline so we couldn't do anything about it, though 90% of the time the buzzing stops after 5-10 seconds and the music loops back.
This way too well done to be for a game jam, I absolutely love it! The concept of choosing where to place thrusters and shooting stuff around a main ship reminded me of Nimbatus quite a bit, which is certainly a good thing (;
I actually spent more than 20 minutes playing it, it's awesome and not only it is enjoyable, but definitely feels quite polished :D