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secretnsfwaltalpha

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A member registered May 02, 2024

Recent community posts

The food drive pretty quickly starts asking for things like carrots, which require bed upgrades, which require the greenhouse, which requires far more money than can be made by relying on the food drive rewards to cover bug spray and fertiliser.

Another problem I’ve noticed is that if you ever end up in any debt, because you can’t buy gardening consumables, it wipes out the main pre-bar-sportsday income stream until it’s paid off.

I’ve been doing this run with a lot more emphasis on being a profitable hotel and less on buying anything avoidable like outfits (e.g. entirely missing Maria’s dungeon content because 50 Syls for some ropes was far too much money until she no longer wanted to do things like that). Having thought about it in retrospect, avoiding any story content that required spending more than 100 Syls at once until after the bar sports day upgrades had been purchased would probably have worked out better, but there’s not really anything in game to indicate that getting the last sports day upgrade would suddenly increase the hotel’s income by 4-5x and pay for itself in about a week when nearly every other upgrade has either taken months to cover its own cost or only led to a tiny weekly increase.

Thanks for making this game - it’s been one of my favourites for years.

I decided to start 0.19 from the beginning, and tried earning money with the garden, but without upgrading it, it was only able to lose money. If I just grew crops without fertiliser, they’d need so many applications of bug spray that it was cheaper to just pay for fertiliser. However, if I did that, once I’d paid for it and seeds, it ate all the profit from selling the produce.

This continued to be a problem until I was able to upgrade the beds, which was only unlocked as an option after I’d saved up and bought the greenhouse, which took so long that Kali’s dad ended up paying for it with his gift of $10,000. (This wasn’t helped by the fact that I thought Lin’s story had blocked on buying Jin when it blocked on buying the (much cheaper) rope outfit.)

If the garden is supposed to be an early-game income stream, then I think something needs tweaking so it’s possible to use it to actually make some income in the early game.

Without using the ANGLE backend, I was getting a crash to desktop when leaving the area outside the bar at midnight in the The Butterfly (nurse) quest, and now I just get a glitchy effect and can go back to the market. I couldn’t find anyone else reporting the same problem, so I’m replying here so that there’s some record of it. I don’t know if the glitchy effect is intentional, though, as it could just be the same bug but with smaller consequences.

I’m still hitting the exact same problem in 0.22.1.

I’m hitting an exception in 0.22.0a in act 3, when Chastity arrives at the manor.

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/combat/combat_goons.rpy", line 23, in script call
    call combat_goon_scout from _call_combat_goon_scout
Exception: Say has image attributes ('angry',), but there's no image tag associated with the speaking character.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script/flat.rpyc", line 121, in script call
  File "script/flat.rpyc", line 121, in script call
  File "script/flat.rpyc", line 121, in script call
  [Previous line repeated 1 more time]
  File "script/time.rpyc", line 654, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/myroom.rpyc", line 164, in script call
  [Previous line repeated 1 more time]
  File "script/time.rpyc", line 637, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/myroom.rpyc", line 164, in script call
  File "script/sleep.rpyc", line 923, in script call
  File "script/a3_manor_bathroom.rpyc", line 87, in script call
  File "script/a3_manor_garden.rpyc", line 208, in script call
  File "script/a3_manor_garden.rpyc", line 227, in script call
  File "script/a3_manor_livingroom.rpyc", line 107, in script call
  File "script/a3_manor_livingroom.rpyc", line 107, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_manor_easthall.rpyc", line 339, in script call
  File "script/a3_manor_warroom.rpyc", line 103, in script call
  File "script/a3_mansion.rpyc", line 375, in script call
  File "script/a3_mansion.rpyc", line 375, in script call
  File "game/combat/combat_goons.rpy", line 23, in script call
    call combat_goon_scout from _call_combat_goon_scout
  File "script/a3_manor_frontdoor.rpyc", line 114, in script call
  File "script/a3_sleep.rpyc", line 517, in script call
  File "script/a3_chastity.rpyc", line 250, in script
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\ast.py", line 2560, in execute
    Say.execute(self)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\exports.py", line 1494, in say
    who(what, *args, **kwargs)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\character.py", line 1332, in __call__
    old_attr_state = self.handle_say_attributes(False, interact)
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\character.py", line 1151, in handle_say_attributes
    if self.resolve_say_attributes(predicting, attrs):
  File "...\corrupted-kingdoms-win-linux\CorruptedKingdoms-0.22.0a-pc\renpy\character.py", line 1077, in resolve_say_attributes
    raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,))
Exception: Say has image attributes ('angry',), but there's no image tag associated with the speaking character.

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
Corrupted Kingdoms v0.22.0a 0.22.0a
Fri Oct 18 02:06:36 2024

Regarding issues with characters running out of abilities or softlocks during combat:

It was very difficult to trigger those issues on my end, but I feel like some other changes in the code related to similar issues may have fixed those. With luck, they wont happen again, but let me know if they do!

They do. In fact, it’s effectively worse than before as you used to be able to banish the invader via the cheat menu to recover from the soft lock, and now if you do that, after combat, the camera will be left stuck in battle mode. You can then get it back to normal by interacting with a character, but then in the next combat, the camera will be stuck in the wrong room.

In case it helps narrow things down, the soft lock happens after the combat log says your turn has started, and it’s just that the UI elements that are supposed to be present during your turn, i.e. the cards, inventory and next turn buttons, don’t appear.