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sebgull

57
Posts
2
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A member registered Aug 18, 2024

Creator of

Recent community posts

We had the same problem in our game! We wanted to plug multiple AudioStreamInteractive into an AudioStreamSynchronized (one for each "layer" to switch between the different layer-states), but ended up using a AudioStreamSynchronized and just hoped we stayed under the sample limit.

The Problem with AudioStreamInteractive is that as far as I can see you can only switch from a) the player via the property (if the stream is directly being used) or by calling switch_to_clip() on AudioStreamPlaybackInteractive, but you can't get the Playback object from an AudioStreamPlaybackSynchronized. I wrote a godot engine proposal + a patch for it (after the gamejam), so I hope that either gets merged or someone comes around with a much better solution than implementing a get_playback() on AudioStreamPlaybackSynchronized. ;)

Tried it again and it actually works in both the tutorial and main game. I think I was too stupid to properly compare before and after of my point status. So that's on me ;)  I think in the first playthrough I wasted my bomb on the upper minerals and there I only got one of the blocks (as the others have too much health) and that's part of why I didn't notice.
Nice, next time more bomb usage from my side. :D

Catchy enough to get me to play it through :) I found to bomb to be kinda useless to me as it seemed to destroy the first type of ore without giving it to me and for the others leveling the pickaxe was faster. Kinda sad about finding the portal, as I was so busy maxing out my equipment and mining EVERYTHING :D Nice game :)

Very cool game. More of a "concept piece" I would say, but it is a lot of fun playing around with the different parts and being able to exchange them. I also really liked that some parts where kinda "bad"-sounding where you were just like "uuuuhm NO I'll take my previous piece BACK IN THAT PLACE, please" :D

On a technical note I'd be interested: What godot node did you use for the Music? Was that a AudioStreamInteractive in combination with an AudioStreamSynchronized?

Ahahaha, what a nice idea. I bet it must have been a lot of fun recording the voice lines for this jam! Love it! :D Also someone really needs to probably practice some "direct communication" in their relationships if the goto solution for social problems was to plant microphones on a party :D

Interesting concept. I liked the idea very much. I got kind of confused because I... didn't have an overview of what I actually forgot. On the other hand, that is probably kind of the point :D Nice game!

I like it when the story telling just gets weird, but you're kinda captivated by it. "I am water and I want to visit the forest" - okay, I'm IN! Nice game :)

Cool game, caught me enough to actually play it through :) The menus were a bit confusing at the start, but at some point I understood that they close just by walking away. The pickaxe upgrades feel pretty satisfying!

Cool game, like the looping robot mechanics. I only noticed after playing it through the levels that platforms are actually dragable (but no introduction needed, I probably would've figured it out if required!). The physics were very laggy for me when the litte robot was stuck with a box and fps dropped, but that's probably something to fix _after_ the jam. ;) Good job!

Fun game. The laps really got more interesting over time. I only noticed at lap 5 that there was a timer, making that a bit more obvious that I'm racing time would've been nice. Also, making the jump a bit more "crisp"/responsive. Anyway, nice game :)

Checkpoints and with that fast retries would be nice to make it easier to progress in the levels. Congrats on your entry! :)

Niiice! As a licensed ham radio operator I can just say: big fan of the theme and the game! :D My morse was bit rusty, but thankfully the game had enough help with that. I really like the progression of how the elements are introduced in the game - getting used to them one by one. Great game!

Nice game. First time I got to make a potion that contains a grand piano :D

Simple game and cool interpretation of the jams topic. I found the isometric view + directions a bit confusing at the beginning, but that subsided quickly. I liked that there were challenges and after finishing a loop / level I would really have liked a "restart" button so I could immediately try and get all gold stars ;) Nicely done

Played it to the finale! Sadly the win screen was broken for me and I just got a fade to black. Was there a required limit of how many flowers I had to collect per level? Anyway, cool game.

Nice look, good game. I enjoyed the puzzles and also I really enjoyed the fast retry and many checkpoints! Can't stress this enough how much more accessible this makes the game. Also.... the poor blob sprite when it dies... makes me a bit sad! I want the blob to be happy ;)

Nice game, cool artstyle. Love the parallax mountain scame in nice red. When trying to get better at this I would have liked a fater restart ;) Score 235

My Monday doesn't restart, does it? I somehow expected to be trapped in an endless loop of coffee drinking and fighting with printer paper ;)

I really like that you managed to write something to autogenerate levels for your game in the timeframe of a gamejam, very cool.

I think this was the first more-story-based game I have seen in this jam so far. I liked the concept of having to find out stuff each loop. The menus are kind of hard do navigate, especially if I'm trying to be quick CAUSE TIME IS SHORT! But that's the nice thing about time loops - you can always go again. ;)

Funny game! The music got quite repetitive after some time ;) Otherwise fun to play. At one point I would've liked a checkpoint to not repeat the first part of a level again. I liked the computer-ish painted style of the game.

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This looks quite polished! Also the puzzles feel like someone put thought into them. Good concept, nice execution, fun game. Would play again!

(Also, the flags could have had a color that is a tad stronger for me, I had trouble distinguishing the flags in the beginning)

Very cute game. I somehow expected there to be more of a drag mechanic with the space ship (i.e. that the spaceship doesn't change its velocity that much), but disregarding "normal" space mechanics makes this game much more easier to play. Fun!

It really IS a weird world ;)

"Rage inducing" is the correct warning. Nice idea! The first levels nicely introduced a new mechanic. Level 6 and 7 were quite frustrating, as the player moved very slowly and retrying took a lot of time. Still, rangefun as promised ;)

Sleeping through the jam: check ;) Not much game, but nice aesthetics. Love the sound of rain.

Short and cute. Was a bit repetitive at the end with climbing the rope each time. But at least I got a treasure at the end :)

What a weird and fun game! Definitely made me laugh :D I had a bit of trouble in the beginning on "how do I count a sheep". The answer: click on sheep.

I really like the art work and whole vibe of the whole game. The gameplay is pretty fun. After some time it gets a bit repetitive, but that's probably due to the timelimit - some more variety in upgrades, more gameplay elements and a bit more variety in the music would be nice. Nice game!

Finally a bullet hell where I am my own downfall. ;) Fun to plan with my past self, also... that dude is kinda stupid, shooting firewballs _everywhere_!

Nice game, good looking graphics and chill sound / allover vibe. I would've liked to have more options in influencing the gameplay, like reordering stations after some time and doing some more careful planning.

This is HARD! Gotta beat that Wels more with my fish. Dash helps, but the danger zones are so quick and the bubbles are _everywhere_. But this made me laugh :)

Pretty slick game, especially for a gamejam scope + all self-made assets. I like the idea of laying out a track for yourself and then following that in the next loop. I feel that sometimes the waiting is a bit long in the first phase. A "fast forward" button would probably have made the game a bit easier for me to navigate.

All in all: interesting game!

Very nice idea, love the pirate theme. Today I learned that my laptop will generally accept more than 5 keys pressed, but not with all button-combinations. Also props for the seagull sounds in the background! ;)

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I was sooo confused at first! :D Why am I being hunted? But alas, a nice short puzzle game (a bit too many jumpscare-style overly loud music for my taste, but I guess that's a genre thing). Anyway - I made it out alive!

(Also whooooo password-protects their LP player? ;)

Yeah, that was fun! I had a bit of tron / amagetron vibes during playing this (but here you can actually cross your own trail). I like the visual art style, I like the music and I honestly just got captivated playing this. The enemy types could be a bit more diverse when iterating over this. All in all, would recommend playing it!

This is a really nice idea and as someone who has always music stuck in his head I can highly relate. Gameplay-wise it took me a long time to figure this out: DO NOT MOVE THE MOUSE DURING PREVIEW. If you move the mouse by just a pixel, you'll loose the preview and this moves from a music guessing game to a "put pieces into a puzzlegame". I'd also prefer a less flashy in-your-face NOPE screen when I got something wrong.

That being said: I very much enjoyed the game, music, artstyle and idea.

Frootloops - the game ;) I think I made the most points while the boomerang tried finding the player on the death screen! I'm not a big fan of the jumpscare-style death animation, otherwise fun for a short while.

Nice game, creative mechanic. The ghost movements seem a bit buggy at times and I had to repeat a level in two cases, as ghosts moved differently in ghostmode than before, but it didn't stop me from enjoying the game (and it's a gamejam after all :D). Nice one!