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Sébastien Labrunie

12
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A member registered Dec 03, 2015 · View creator page →

Creator of

Recent community posts

Happy New Year!  Following up again! Any possible fix/updates on this issue?

Hello there Wunkolo! Following up on the potential fix for the artifacts in spiral-zoom-metaphase modes. I'm sure it is super tricky to tackle. I'm still using  your fix for now with the median filter, it does the job but adds a composting layer to the comp, and soften the result accuracy a bit.

Let me know if I can help in any way to make progress on this one

Hi! So I tried your temp fix (Median filter) but I can't really use it in my pipeline of PostFX after some testing. Did you had time to look into it a bit? Thanks!

Thanks for your reply and for the temp fix! I will try your fix for now, even if it's not ideal having to compose more through layers, adding a bit of rendering time.

Looking forward to a future update or a "pro" version with custom vector field support ;)

Cheers

An option to add custom vector fields would be amazing. Or have more control over vector fields density/complexity.

So my guess is that it's just related to the vector field used for the Radial Zoom mode? Maybe it lacks density? It would be great to have the option to add custom vector fields is possible ;)

Hello and thanks for your amazing plugin ;)

I'm wondering if there is a way to get rid of these line artifacts in radial zoom mode? I'm actually getting these a lot in every modes except Linear mode.

Any idea how to solve this? 

Here are the examples :

RADIAL ZOOM Mode (aliased artifact lines)  both Bias on Luminance


LINEAR Mode (smooth result)  both Bias on Luminance

Amazing!

Oh great! I get a warning sign near Pixsort telling me it's not optimized though, maybe I need to update the plugin? (I'm on latest AE version)

PixSort community · Created a new topic MFR Support?

Awesome plugin, any chance to have Multi Frame Rendering Support?

Hi, yes it's in progress, the Quest should be the final platform, with hand tracking support. It will be a longer version of Murmur. I don't have a release date yet but I aim at Q1 2021. 

Hi, first thanks for your plugin, it's a core part of my creative process, looove it. I'm working on 360 Fulldome pieces sometimes and I would love to have an equirectangular shape sorting option, if that's even possible (and not sure what the results would be). I've used normal sorting on equirectangular footage then transformed it into fulldome fisheye before, it's working fine but you can see some "stitches" (because the effect is linear and the equirectangular plane is bended afterwards). The other option I tried is your radial zoom sorting on a fisheye footage, working  fine, but the effect seems slightly different. 

Since you have the dipole and metaphase options I'm naively guessing that bringing an equirectangular shape could be done, but I might be wrong ;)!

Let me know what you think, and keep up the great work!

Best regards,