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SEBAA300

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A member registered Apr 12, 2024 · View creator page →

Creator of

Recent community posts

Thanks you for your feedback.
I realize there are a few things I forgot to add to the game, but that’s just how it turned out, since I started making it three days before the deadline. I hadn't thought about "coyote time" at all. Thanks for pointing that out.

Control information can be found on the game page. It was accidentally missed in the startup window

Thanks for the feedback.
It looks like I might have missed something with the timer. I also could have written the instructions a bit better and placed them more clearly.Still, I'm glad you enjoyed the game.

Thanks for the feedback.
I hadn't considered implementing a rolling mechanic, which likely would have been useful here. While I attempted to design the mutation system to handle these situations, it has proven quite difficult to balance effectively.

It's a cool game, reminding me a bit of old puzzle platformers. The visuals do an interesting job of obscuring elements in the levels. It's a bit short, but it was fun to play. The only problem I had was pressing the skip button during the intro, but that might be related to mouse capture.

It's a fun, enjoyable game, perfect for relaxing. The visuals are nice, especially the background, but there's a slight problem with the lighting. I think the gameplay could be spiced up a bit with surprises, like a flower escaping, or a picked-up flower revealing itself to be a duck. That duck will haunt me from now on.