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searle

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A member registered Aug 16, 2018 · View creator page →

Creator of

Recent community posts

Hey all,

I'm just wondering what everyone does for game analytics for their Unity WebGL projects?

I've been looking at a number of options, but haven't landed on anything that is easy to implement and contains everything I'm wanting. My main want it custom event logging with additional parameters - such as that supplied by FireBase or Unity Analytics - as well as exportable data.

Thanks!

Hey everyone,

Tomorrow is the last day to try out the demo build, give feedback, and enter to win a couple gift cards. I think I'm still sitting at < 20 entries, and there are 2 gift cards, so odds are still pretty solid.

I'll be collating the names and drawing shortly after it closes.

Cheers,

John

Hi Everyone,

I thought I would share the current results of the gameplay testing. Some feedback is hard to categorize into a charts, but I've read and noted it all.

The draw is still open until January 31st, so if you haven't, feel free to jump on and contribute your thoughts for a chance to win.

Thanks to all who have provided me with feedback!!




John

I have closer to 15 submissions now (2 in 15 shot, for the probability folks). 

To let those who left feedback, I've read every word and will be taking it all into account. All of it has been generally positive. There has been some areas of difficulty pointed out as well, but in a constructive manner, which I also very much appreciate.

I have the 2 gift cards in hand, I'll announce draw winners on February 1st. There is still two weeks left to try out the game and leave feedback if you want to be entered.

Thank you all. 

Hey everyone,

Reposting a request for play testers that comes with a draw for 1 of 2 $20CAD Steam gift cards in a couple weeks.

I have less than 10 people entered, so the odds are pretty good at winning one.

PC Download link can be found here: https://searle.itch.io/words
Tutorial

Note - Feedback has been positive, but I've been told there is a bit of a learning curve. Please review the "tutorial" before beginning. A better tutorial needs to still be constructed.

Thanks,

John

Hey,

I've been putting off replying until I had time to give you a proper thank you... but, alas, time is always in short supply.

Thank you very much for this breakdown! It's one of the best bits of feedback I've had. Much appreciated!

As I mentioned, I'll be doing a draw for some Steam gift cards in the future, and I'll make sure you're included.

I have some follow up questions for you, but it may have to wait a few days until I feel like I have some time to give everything some more thought.

Cheers,

John

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Hey,

After a lot of head banging, I've made the application WebGL, which should hopefully play in your Mac browser.

Long story short, I had to remove my server connection and the local SQL database. 

Let me know if it works for you now!

Cheers,

John

Thanks!

I'll have to look into this. The only issue is, I'm using a windows DLL for SQLite access, so I'd have to find a replacement for Mac. Additionally, I don't have a Mac, so I can't even test to see if my replacement works :/

I'll do some research on this...

Are you a word gamer? A deck builder? Do you have a PC?

I'm currently making a Solo Deckbuilding Roguelike (Slay the Spire + Bookworm). The game is playable, with all major systems in place. It has placeholder graphics, and sounds and FX are minimal. Currently PC only (although, I might be able to make a Mac or Linux build).

At this stage, I'm interested in feedback on balance, general fun, and any suggestions. I'd be happy to toss you in the games credits as well!

PC Download link can be found here: https://searle.itch.io/words
Tutorial

Draw

---

There will be a draw for $20CAD steam gift cards (2 x $20CAD).

- One entry per IP address. Bogus survey data will be disqualified.
- Draw will take place after February 1, 2022
- Please ensure you allow network connections when windows asks. This will ensure that the metrics data can be captured / matched.

---

Thanks,
John

Twitter: https://twitter.com/JSqearle
Discord: https://discord.gg/8N2TXeT8

(1 edit)

I'm currently making a Solo Deckbuilding Roguelike (Slay the Spire + Bookworm). The game is playable, with all major systems in place. It has placeholder graphics, and sounds and FX are minimal. Currently PC only (although, I might be able to make a Mac or Linux build).

At this stage, I'm interested in feedback on balance, general fun, and any suggestions. I'd be happy to toss you in the games credits as well!

WordBinder by searle (itch.io)

Thanks!


If anyone deckbuilder or word game enthusiasts care to sample a genre mashup, I'd appreciate the feedback.

Content consists of a single battle right now, but I'd be interested in thoughts on UI intuitiveness and general interest. 

Worm Spire by searle (itch.io)

Cheers!

Pretty satisfying shooting boxes over.

Load time is crazy slow... I waited 30 seconds, and the load bar only went up to like 15%. Is this just a problem on my end?

Hey all,

I would appreciate some feedback on the following. At the moment, the mechanics are simple.

Dashing (using spacebar) is almost mandatory to not die, and provides some time scaling while holding the button.

https://searle.itch.io/tiny-boat

Thanks for the quick review!

I agree the game is a bit punishing. I think some difficulty transition would be better.

I am curious as to how performance was in WebGL.

Damn. I hadn't received that in all the testing I had done.

Do you have any suggestions on how to reproduce?

That's a tough question. 

Diversify enemy attacks - attack patterns, types of attacks; and/or add abilities / powerups to your ship. 

What that would look like, I'm not entirely sure.  I suppose the difficulty is largely staying within a game jam scope.

But again, all the parts interact well together, and you make clever use of the theme. Kudos!

The setting is super creative, and well placed with the theme. The human made sound effects are also perfectly in step with the setting. 

Game mechanics could've had a bit more diversity, but you had a week, so a complete game that fits the theme perfectly may be more important. Well done!

It's like a point-and-click from the 80s. Pixel graphics, super hard, and clever use of minimalistic gameplay mechanics. As others have said, the two part thing is awesome, and reminds me of games like Space Quest.

Thanks!

I like the use of the satellite images. Well done.

I love the storybook art style. This would make a awesome children's game!

Looks like a pretty solid Mario-like starter pack.

Very cool! Thanks for the update.

Beautiful work.

Are you planning any smaller creatures? Like slimes, or anything of the sort?

Also, is there a general roadmap for this collection? Or is this just being produced ad hoc?

thanks! I'll contact you by email in a bit.

I feel like there is a gap this could fill in the unity store... Just needs a bit of polish :) I like what I've seen so far.

Thanks for posting this for free. Very cool of you.

I started using this for a project, but I'm running into the issue of minimal documentation and a crazy amount of inheritance / delegation being used. I'm finding it pretty hard to follow / debug.

You wouldn't happen to have some unposted docs, or a newer version with more detail would you?

looks cool. The name needs some work, IMO. Dong is slang for penis, which is pretty close to dongers.

Dong is also a sound, but not typically what would be associated with that word.

Hey Sam. I've finally grabbed the asset, and just started playing with it. Looks great.


One question for you -- you have a ladder, so shouldn't your animated player character have a ladder climb animation to use the ladder?

Also, a nice-to-have would be a wall cling / wall-climbing animation. It would be cool to be able to scale or hold a wall without a ladder present.

Might just do that. Thanks!

Love your work. Takes me back to my youth.

Been playing around with your assets in Unity. Just prototyping functionality within the Corgi engine. In the event someone is interested..

https://searle.itch.io/platformer4

If only you had more enemies :)

Looking good as always, Sam.

Very cool game. I'm digging the pixel art as well. You have any intentions of posting any of the low-def art assets for sale?

pretty fun game. good work. Definite a Celeste vibe going.

I enjoyed the write up. Thanks for this.

The game has some clever mechanics. It feels a bit sparse in content right now, but I see potential there. Pretty slick for 7 days, though.

Can you add license information to the meta data?

Thanks. And derivatives? I would probably need to modify your enemy sprites to include additional actions.

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Hello. I like your assets. Can you add the license to the metadata? I would like to know  how I can use it :)

Looking to potentially include it in the following project: https://searle.itch.io/numbers

Hey all,

Fantasy Math or Math Fantasy - the best genre ever.

Gamehttps://searle.itch.io/numbers

Currently working on a mathy fantasy game, with inspirations from Slay the Spire and Numgeon. Currently has only one battle type scene and monster, but I envision a roguelike Slay the Spire progression system (or maybe not, who knows).

Wanted: Pixel Artist 2D

I'd prefer to keep the low pixel count style, just in case time constraints mean that I have to continue the work by myself. 

I would like to work with someone mature and reliable (I'm in my mid-30s), so a chat prior would be best.

Compensation: Fun

If the game ever gets completed to the point of sale, then we could negotiate a revenue share.. but I'm not crossing my fingers on a math game making big bucks.. Although, who knows. But, one can assume little to no money. Just a fun portfolio filler.

Interested? Feel free to post on my project page. 

Thanks!