Thanks for the feedback!
I like your ideas, there is definitely some fun things there.
Unfortunately, I don't think I have the project any longer. This was done a while back.
Hey all,
I'm just wondering what everyone does for game analytics for their Unity WebGL projects?
I've been looking at a number of options, but haven't landed on anything that is easy to implement and contains everything I'm wanting. My main want it custom event logging with additional parameters - such as that supplied by FireBase or Unity Analytics - as well as exportable data.
Thanks!
Hi Everyone,
I thought I would share the current results of the gameplay testing. Some feedback is hard to categorize into a charts, but I've read and noted it all.
The draw is still open until January 31st, so if you haven't, feel free to jump on and contribute your thoughts for a chance to win.
Thanks to all who have provided me with feedback!!
John
I have closer to 15 submissions now (2 in 15 shot, for the probability folks).
To let those who left feedback, I've read every word and will be taking it all into account. All of it has been generally positive. There has been some areas of difficulty pointed out as well, but in a constructive manner, which I also very much appreciate.
I have the 2 gift cards in hand, I'll announce draw winners on February 1st. There is still two weeks left to try out the game and leave feedback if you want to be entered.
Thank you all.
Hey everyone,
Reposting a request for play testers that comes with a draw for 1 of 2 $20CAD Steam gift cards in a couple weeks.
I have less than 10 people entered, so the odds are pretty good at winning one.
PC Download link can be found here: https://searle.itch.io/words
Tutorial
Note - Feedback has been positive, but I've been told there is a bit of a learning curve. Please review the "tutorial" before beginning. A better tutorial needs to still be constructed.
Thanks,
John
Hey,
I've been putting off replying until I had time to give you a proper thank you... but, alas, time is always in short supply.
Thank you very much for this breakdown! It's one of the best bits of feedback I've had. Much appreciated!
As I mentioned, I'll be doing a draw for some Steam gift cards in the future, and I'll make sure you're included.
I have some follow up questions for you, but it may have to wait a few days until I feel like I have some time to give everything some more thought.
Cheers,
John
Are you a word gamer? A deck builder? Do you have a PC?
I'm currently making a Solo Deckbuilding Roguelike (Slay the Spire + Bookworm). The game is playable, with all major systems in place. It has placeholder graphics, and sounds and FX are minimal. Currently PC only (although, I might be able to make a Mac or Linux build).
At this stage, I'm interested in feedback on balance, general fun, and any suggestions. I'd be happy to toss you in the games credits as well!
PC Download link can be found here: https://searle.itch.io/words
Tutorial
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There will be a draw for $20CAD steam gift cards (2 x $20CAD).
- One entry per IP address. Bogus survey data will be disqualified.
- Draw will take place after February 1, 2022
- Please ensure you allow network connections when windows asks. This will ensure that the metrics data can be captured / matched.
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Thanks,
John
Twitter: https://twitter.com/JSqearle
Discord: https://discord.gg/8N2TXeT8
I'm currently making a Solo Deckbuilding Roguelike (Slay the Spire + Bookworm). The game is playable, with all major systems in place. It has placeholder graphics, and sounds and FX are minimal. Currently PC only (although, I might be able to make a Mac or Linux build).
At this stage, I'm interested in feedback on balance, general fun, and any suggestions. I'd be happy to toss you in the games credits as well!
WordBinder by searle (itch.io)
Thanks!
If anyone deckbuilder or word game enthusiasts care to sample a genre mashup, I'd appreciate the feedback.
Content consists of a single battle right now, but I'd be interested in thoughts on UI intuitiveness and general interest.
Worm Spire by searle (itch.io)
Cheers!
Thanks for posting this for free. Very cool of you.
I started using this for a project, but I'm running into the issue of minimal documentation and a crazy amount of inheritance / delegation being used. I'm finding it pretty hard to follow / debug.
You wouldn't happen to have some unposted docs, or a newer version with more detail would you?
Hey Sam. I've finally grabbed the asset, and just started playing with it. Looks great.
One question for you -- you have a ladder, so shouldn't your animated player character have a ladder climb animation to use the ladder?
Also, a nice-to-have would be a wall cling / wall-climbing animation. It would be cool to be able to scale or hold a wall without a ladder present.
Love your work. Takes me back to my youth.
Been playing around with your assets in Unity. Just prototyping functionality within the Corgi engine. In the event someone is interested..
https://searle.itch.io/platformer4
If only you had more enemies :)
Hello. I like your assets. Can you add the license to the metadata? I would like to know how I can use it :)
Looking to potentially include it in the following project: https://searle.itch.io/numbers