Wicked game, but my brains cannot handle multiple viewports lol
SeaLantern
Creator of
Recent community posts
hi, thank you for playing and the feedback! Most of the problems you mentioned have been noticed and fixed in a new update i plan to put out after the voting duraion ends! I'm also planning for QoLs and a new mechanic to make the game more fun as well! Please look foward to it~
For the mechanics you mentioned, i will try to convey them better in the updated version, but i'll also put it here in case you want to know: footwork increases your strike, berserk, defend and support actions' success and remoteness increases your shoot, aim shot and recover actions success. Success also increases your damage by a small amount as well. actions that "aim for the closest target" mean they aim for the characters whose meter is the most filled up at the time.
If you like this mechanic, i do recommend checking out the franchise "Medarot", which this game's mechanic was largely inspired by!
hi, thank you for playing! I have received feedbacks about the balance, and i plan to put out a balance fix after voting period.
target selection in the game is automated, strike and berserk action does not assign a target beforehand, and will aim at the closest enemy to the user when performed. shoot and aim shot are assigned targets beforehand, heal is supposed to aim at the lowest hp ally, but is bugged in this version, and the rest have their own targeting mechanism
Hello, thank you for playing and rating our game!
I’m not an experienced dev, so can you help explaining why you think idle games are not suited for game jams? It’s true there’s no “real” end to the game, but by completing the collection, you have essentially completed the game.
As much as i would love to have some animations and interactions in the game, time was cutting close. I will try to improve on this in the future
I can get why people can find the UI a little annoying. I will keep this in mind next time
Hello! The game was made in godot. The autoscrolling is supposed to increase slowly over time, but perhaps it was too slow to make a difference. I was the only person to work on the game, so there were a few bugs that i was only able to find after publishing it. Could you please provide me with the bugs that you got?












