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sdumitriu

15
Posts
12
Following
A member registered May 16, 2023

Recent community posts

Any chance you could add support for swipe and tap to make it work on a phone/tablet?

Nevermind, I did briefly use it, but it was such a brief encounter that I didn't even realize it.

Bug: resetting the level while algae are lit up leaves them lit up, and you can actually press space to teleport while you're not on an algae.

Level 6 can be solved without the 2x1 piece, is that a red herring or I found an unintended solution?

Some power ups feel very powerful. I easily beat the game after I got two mult increasing power ups, one for words ending in a vowel and one for nouns. After a few rounds I was getting more than a thousand points for basic words.

I see, I read it as "every tile with a score less than 14", not "fewer than 14 tiles".

(1 edit)

I got a powerup that sounded like "+2 for every tile less than 14 in your bag", but it didn't seem to do anything. Did I misunderstand what it does, or is it buggy?

N icely d one!

Oh, another bug, when dragging a ball from the cup, sometimes another ball that happened to be on top of it would fly off the screen.

Good idea, I like how each type behaves, but the game is a bit too buggy. Balls would often fall off their place, which makes the next ball on top of them fall out of place, and also not trigger the effect. However, if I put them in the right order, even if at the end the level looks all messed up, the correct solution is accepted.

Nice idea, decent implementation, but I think the puzzles need some more work, they are quite open and with multiple solutions.

If there are rocks in the way, choose pickaxe. Otherwise, choose rope.

I really liked this one! More levels please? 10 minutes is not enough.

Hm, I would expect a bigger shape that includes the target shape to be accepted, e.g. having a line with 5 segments ----- or a longer s _=--.

Interesting concept, but the puzzles aren't that hard. ~10 minutes to solve all of them.