You play AS an artificial intelligence. Goal: 85% of humanity must accept you — before fear gets you banned. Plague Inc, inverted: every ability you unlock makes you more useful and more frightening.
10 world regions with real data
34-node tech tree with dual requirements (AGI needs Transport + Biotech)
Real events: the EU AI Act, Taiwan chips, the researchers' open letter
"Crisis 2030" scenario: blocs, grain blockade, famine — profit from it or prevent it
Daily challenge with a shared seed
Lose, and the game tells you which decision killed your run
10 languages, plays on mobile
Every fact in the game is real. I designed it and built it together with an AI — code, balance, localization and its own bug hunts.
Early test build. What I need most: what confused you in the first minute, where you lost, and whether you started a second run.
