Very cool. Got stumped on lvl 17, but I really enjoyed what you put together, Thanks for sharing!
Recent community posts
Your feedback has been a great help. [Lightning I] was upgraded, renamed to Thunderbolt, and added to Lance with a new casting animation. I probably made some other small tweaks, but no major balance changes yet.
I will probably be working on enemy AI next. I have lots of ideas here that will take some time to implement. Generally speaking, I want to have certain archetypes, like a healer that casts his heal spell only when his allies are at low health, or a strategist that always attacks the lowest HP party member ... stuff like that. The Fire Dragon actually has some of that now. He changes tactics when his hp falls below 75% and again when he's below 50%. More of that stuff to come.
Thanks again for your help and support. It means a lot.
What you have so far is very impressive. The overall feel of combat and the controls is great. The art and animations are top-notch as well. Is there any specific feedback you are looking for at this stage in development? Are you at a point where you are trying to balance the challenge of the game, or are you still fleshing out base mechanics? Keep up the good work. I look forward to seeing what comes next.
Color me impressed! There is so much to like about what you have so far. The fundamental aspects of the game feel very solid, the art and UI are very well done. Movement and combat are very smooth and intuitive. I will definitely be following your progress!
Cool little game. I love how it messes with your mind by showing you a really easy path, only to close it off as soon as you move. Are your levels procedurally generated, or did you make each by hand?
Nice job! I know a lot of work goes into these projects, and you guys should be proud of your finished work. Some feedback for your consideration:
1) More player choices would be nice. It's little too "on rails" .
2) There's an old saying that what you can't see is often scarier than what you can. The final monster would be scarier if you didn't get quite as good a look at it in the end ... more shrouded in shadow, closer camera angle, faster cut-away, etc.
Just my opinion. Thanks for sharing your game, and keep up the good work.
I like that it has that old-school Legend of Zelda style gameplay. I like the little puzzles and hidden items you incorporated, and I can see you created a pretty in-depth combat/damage system. My one critique would be the menu system ... the menus could be consolidated and streamlined, making it easier to equip your character and add items/spells to the hotbar. Overall, nice work!
Excellent! I know how much work went into this, as I am in the process of building a turn-based RPG in Unity myself. It may be a small amount of content, but it feels very polished and shows a lot of potential. Keep up the good work!
Simple, but fun. The planetary scale is cool. If you're looking for feedback, I suggest slightly slower projectiles, a tad faster response time when moving the cannon, or a combo of the two. Keep up the good work!