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SdavGha

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(2 edits)

Update (September 2026): this pack is now part of Isometric Pixel Worlds – Scene Collection – the 14 mine scenes plus the 14 village scenes in one pack that will keep growing: https://sdavgha.itch.io/isometric-pixel-village-scene-pack-vol-1

Hi again! A few days ago I posted my first pack here (Isometric Pixel Village). This is Vol. 2 – the abandoned mine underneath that village.

Isometric Pixel Abandoned Mine – Scene Pack Vol. 2 is 14 pixel-art backgrounds of an old, abandoned mine: mine hall, crystal cave, rail junction, chasm bridge, miners' camp, underground lake, collapsed tunnel, ore storage, forge chamber, deep shaft, miners' shrine, ancient chamber, water pump and tunnel end. Same 45° isometric angle and same 320 px pixel grid as Vol. 1, so the two packs can be used together as one location – village above, mine below.

Every scene is dark and abandoned – one dim light source, deep shadows, cobwebs, rotting timber, rusted tools – and all 14 share a single 128-colour palette, so they sit together without colour jumps between screens.

Each scene comes in three sizes: native 320×320 px, plus clean 2× (640) and 4× (1280) integer upscales, no dithering. Flat PNGs – no layers, tilesets or lighting effects – meant for dungeon/cave levels, underground hub areas, location screens and dialogue backdrops.

Try before you buy: the free sample now has four scenes – Forest Entrance and Dig Site from this mine, plus two from the village: https://sdavgha.itch.io/isometric-pixel-village-free-sample

Full collection (28 scenes – this mine plus the village, $4):
https://sdavgha.itch.io/isometric-pixel-village-scene-pack-vol-1

Short preview video: https://youtu.be/ZCSfbqPZR3A

How these were made: the base imagery was generated with an AI tool (Leonardo.Ai, Phoenix model), then hand-picked and processed by me – most themes took more than one round to get the isometric angle right underground – re-sampled onto a true 320 px pixel grid, colour-matched across the set, reduced to one shared 128-colour palette, and upscaled by whole-number factors only. Not hand-drawn pixel art, and the pages are tagged accordingly.

If there's an environment you'd like to see next in this series, I'd be glad to hear it.

(1 edit)

Update (September 2026): this pack is now part of Isometric Pixel Worlds – Scene Collection – the 14 village scenes plus 14 abandoned-mine scenes in one pack that will keep growing: https://sdavgha.itch.io/isometric-pixel-village-scene-pack-vol-1

Hi everyone! I just published my first asset pack on itch.io and wanted to share it here.

Isometric Pixel Village – Scene Pack Vol. 1 is a set of 14 pixel-art village backgrounds, all drawn from the same 45° isometric angle with a matching palette and lighting, so they work together as one town: market square, tavern, harbor, riverside, craftsmen's quarter, shrine, herbalist garden, watermill, mine entrance, training grounds, graveyard, travelers' camp, ancient ruins and a residential street.

Each scene comes in three sizes: native 320×320 px, plus clean 2× (640) and 4× (1280) integer upscales, 128-colour palette, no dithering. Flat PNGs – no layers or tilesets – meant for location screens, town/hub menus, dialogue backdrops, prototypes and jams.

Try before you buy: the free sample now has four scenes – Forest Edge and Farm from this village, plus two from the mine: https://sdavgha.itch.io/isometric-pixel-village-free-sample

Full collection (28 scenes – this village plus the mine, $4):
https://sdavgha.itch.io/isometric-pixel-village-scene-pack-vol-1

Short preview video: https://youtu.be/ZCSfbqPZR3A

How these were made: the base imagery was generated with an AI tool (Leonardo.Ai, Phoenix model) and then hand-picked and processed by me – re-sampled onto a true 320 px pixel grid, reduced to 128 colours, and upscaled by whole-number factors only. They are not hand-drawn pixel art, and the pages are tagged accordingly. I'd rather say that up front.

Happy to hear what other scenes you'd want in a Vol. 2.