I like how simple but effective the mechanic is. I had quite a bit of fun playing. I especially like how the level design really takes advantage of the mechanic, everything feels really thought out. Fun little game :))
Scuttsy
Creator of
Recent community posts
I'm writing a thesis for my University about in game player feedback (like sound and visual effects) and would really appreciate any testers! All you need to do is play both scenarios with an active internet connection. It should take you a maximum of 10 - 15 minutes. You don't need to provide
Thank you in advance to any testers who play through the experiment! 🤗🤗🤗
Hi there! We do actually have a server where we're posting announcements and you can chat with other jammers. Here's the link https://discord.gg/4pmRgY6E
I had to watch a video to know what to do. It broke every time I played it and the camera seemed to get stuck. I was able to finish the game by walking through a wall and falling into the final room. I think the atmosphere is good and I'm a fan of the code to the lock being visible from the balcony. The entire section leading up to the code being shown felt unintuitive and lacked any direction. The spindle moving the furniture doesn't make sense to me and the floorboard that you flip up to reveal the battery looked the same as the rest of the floor nor there was their any indication that the crowbar would work there. I think this was a decent attempt, especially for a solo dev.










