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ScribbleInTheDark

10
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3
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A member registered Jun 14, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing it. 
I really fumbled the UI towards the end and balance as well. I should have shown blocking icons for when enemy armor abosrbed hits and same for player. Balnce wise the main idea was gearing up for the boss but after I got all the items put in balancing became somewhat impossible at the late stage. The final bosses however require you to have some sorta build to not die horribly as they have a lot of health and disruptive attacks. Also I had noticed that having extra move might be an issue with attacking and considered doing what I did for extra attack, you just do it at start of next turn, but didnt' have time to implement. The fact your first relic was toy wing also nullified the downside of the heavy armor you picked up as it just kept converting standard action into attack action and you moved via the free toy wing movement boost.

As for stats I should have written them in instructions but I had streamed nearly the entire process over a full week and was very tired.

Attack up adds to attack value but decreases by one every turn end.

Stirke adds to attack value but is consumed on use

Block absorbs incoming damage but reduces by one every turn end.

Guard absorbs incoming damage.

Armor works like guard but increase up to max armor.


I may iterate on this idea outside fo a 7drl and get more mileage out of it.

Is there any reason why my game was not evaluated? I believe the result process is complete over.

Thank you for the review. I didn't think of this being from the Theif game angle but that does fit. I had considered a map at some point but it just didn't happen but it was thought of I do admit it is very easy to get lost in some of the layouts.

(1 edit)

Just an FYI I only noticed the day after my submission could not be downloaded when a friend asked to get the game. The download was not working just saying it was unavailable and every time I fiddled around on the page making sure it was properly published it would not show up. I re-uploaded the zip file I had made with original submission and it worked. Game was finished within time limit upload and publishing to this site was a bit wonky.  Sorry for any confusion.

Thank you for playing. I went a little too experimental in this and should have toned down lethality of game and signposted how the 'overland' travel worked more. 

Thank you for playing, on retrospect I should have made some better indication of how the maps work but I considered it part of the game figuring out but that seems to have caused issues. Sorry for late reply I don't check this site nearly as much as I should.

Sorry for late reply but thank you for playing, maybe the overlord bugged out I would expect some branching would have occurred, thank you for your time on this.

Originally I wanted it to be longer but in test turned out to be too much. The connections however are always the same so if you map out your main and your alternate exits from a square you can reliably travel around the map. Most map transitions are only one way though.

I sorta ran out of screen room for the mini map and was going to revisit it later, and do something more with log scrawl, but game jam left it on cutting room floor. Thank you for playing though.

The clubs and shivs actualy have a weight for getting a few enchantments. Mostly they're left over from when I thought I'd get more weapons in.