Thank you for playing it.
I really fumbled the UI towards the end and balance as well. I should have shown blocking icons for when enemy armor abosrbed hits and same for player. Balnce wise the main idea was gearing up for the boss but after I got all the items put in balancing became somewhat impossible at the late stage. The final bosses however require you to have some sorta build to not die horribly as they have a lot of health and disruptive attacks. Also I had noticed that having extra move might be an issue with attacking and considered doing what I did for extra attack, you just do it at start of next turn, but didnt' have time to implement. The fact your first relic was toy wing also nullified the downside of the heavy armor you picked up as it just kept converting standard action into attack action and you moved via the free toy wing movement boost.
As for stats I should have written them in instructions but I had streamed nearly the entire process over a full week and was very tired.
Attack up adds to attack value but decreases by one every turn end.
Stirke adds to attack value but is consumed on use
Block absorbs incoming damage but reduces by one every turn end.
Guard absorbs incoming damage.
Armor works like guard but increase up to max armor.
I may iterate on this idea outside fo a 7drl and get more mileage out of it.