There is always one caterpillar on the map that can be killed with soldiers but currently there is only audio feedback for the attacks because I did not have time to implement animations for it. I plan to add a marker that shows the caterpillars position when another ant spots it.
Scratsoft
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Thank you, I have already a fix for the circling ants Ican push after the voting period. you can circumvent it for now by only collecting food from bushes that have no obstacle nearby or by building more workers that should approach other food pieces. The current rate for food consumption is very lenient so a few circling ants should not be too much of an issue.
I like the the idea of the game but it could use some more complex levels. I had some graphical glitches with the cutting lines though and the game started in a really small resolution and I needed to resize the window to see enough. After making everything bigger the game looked good except of the flickering cutting lines. The music is a good fit for the game.
Thank you for playing and for the detailed feedback. Having to bring the food back was a design choice to mimic a pheromon trail a bit because I did not have time to implement an actual system for that. My solution would now be to add an additional scout class that only does scouting and brings back the first unit of food from a source (or let workers scout when idle). I also did not have time to investigate why some single ants get stuck in place but the death spiralling comes from trying to avoid an obstacle while the food is spawned inside a collider. Here I could add a timer for the ant to ignore the collision and also make sure food does not spawn inside a collider.


