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Scratsoft

93
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3
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A member registered Apr 28, 2022 · View creator page →

Creator of

Recent community posts

There is always one caterpillar on the map that can be killed with soldiers but currently there is only audio feedback for the attacks because I did not have time to implement animations for it. I plan to add a marker that shows the caterpillars position when another ant spots it.

Thank you for playing. The boundaries will be fixed in an update I plan to push next week. next week and Iay also implement an option to move by holding the button.

I really like the concept of balancing the ressources. In the beginning I found it a bit confusing but I understood it better after actually reading the description.

Didn't expect that kind of trees in the jam. Good work. Maybe you could do a bit more explanation for people that don't have experience with graph theory.

Great game idea. Easy to understand but hard to master.

Danke für this totally accurate simulation of german agriculture. This is one of my favorite entries to the jam. Great atmosphere and very unique art style.

Thank you :)

Cool concept

It took me a moment to find out I had to hold z to cut but then had a lot of fun with it.

Thank you :)

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Thank you, I have already a fix for the circling ants Ican push after the voting period. you can circumvent it for now by only collecting food from bushes that have no obstacle nearby or by building more workers that should approach other food pieces. The current rate for food consumption is  very lenient so a few circling ants should not be too much of an issue.

Thank you  :)

Thank you for playing. I have a few things planned for an update early next week. My main project currently is making a full steam release from my Halloween jam game.

Fun game but in the end I just spammed clicking everywhere

Really cute idea

Lovely story and fun to play

I love the art of the game

Fun little minigame collection. 

Good game idea. The progress gets a bit slow down the line though (especially the composter).  I like how the character looks.

Fun little game and really challenging. One could almost make a rythm game out of it with those mechanics.
 

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Good puzzle game. The first levels feel easy but the later ones are getting more challenging. Sometimes I got stuck in an obstacle though. 

Yes, now it is working. Fun little game. The dragon controls feel good I only had some time until I realised I had to hold the left mouse button to fire.

Really cool game. It was a bit too hard for me but I might come back for more later. The screaming of the enemies was a bit too much for me though.

I really liked this one. I needed much too long for the final room. I am not sure if I did something wrong or if it was intended.

The game idea is good. I wish there was some way to control the seed throw a bit (angle and/or distance). Also the jump could use some work to feel more responsive.

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I like the the idea of the game but it could use some more complex levels. I had some graphical glitches with the cutting lines though and the game started in a really small resolution and I needed to resize the window to see enough. After making everything bigger the game looked good except of the flickering cutting lines. The music is a good fit for the game.

Nice game concept. Only issue I had was that on my ultrawide screen the tree was partly covered by the wooden sign that shows the amount of ressources.

Hi I get an error message when trying to open the game.

I love everything about this game.

I like the idea and the handdrawn background sketch. I had a bit of trouble understanding the watering mechanic with just having the seed but after having the first seeds developed it clicked.

This one was great. Played it to the end.

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Thank you for playing. On Sunday I had other obligations. Else I would have fixed it.

Edit: I have a workaround ready now that I can push after the rating period.

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Thank you for playing and for the detailed feedback. Having to bring the food back was a design choice to mimic a pheromon trail a bit because I did not have time to implement an actual system for that. My solution would now be to add an additional scout class that only does scouting and brings back the first unit of food from a source (or let workers scout when idle). I also did not have time to investigate why some single ants get stuck in place but the death spiralling comes from trying to avoid an obstacle while the food is spawned inside a collider. Here I could add a timer for the ant to ignore the collision and also make sure food does not spawn inside a collider.

Thank you for playing :)

Thank you for playing. Yes the food pickup can be a bit too finicky sometimes.

Thank you for playing :)

Thank you, I had a lot of fun making this and rating all the other games.

Today I figured it out. I just did not notice something got added to my inventory.  Really great idea. I got ending 1. I also figured out the cypher text and was missing 1 number at the telephone. 

Great investigation game. I really enjoyed it.

I had a lot of fun with this.