Is the new bit from the last update the one where the character has been taken away and you get a bonus coin, or is that just something I hadn't found yet?
Scratch-Dat
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Wanna ask if there could be no scripted antis in the game, and instead just have a scripted minimum number of them? "Emi" being always safe is fine since she's the tutorial character, but yea.
Especially if the game is going to have endings that change depending on how well you do, it's kind of not fun to have characters you might want to see the scenes of, but can't unless you do it in a separate playthrough because they'll be constantly killing people and ruining your ending.
It's a statue of Lycanroc that appears in your room and at the front door during the daytime. It arrives in a box that your character looks at with disgust at first, but can look at again to get the figure.
It can't be interacted with in any way, so I'm guessing it's just there. For now, at least.
It appeared for me when no one had even been killed yet.
Me neither tbh haha
But when you get to your PC, you just need to click on the wifi logo in the bottom right. You'll only have one network to connect to by default, and the others you need to get by buying promotions. Each promotion/new network unlocks new items on a site that's locked on the beginning network.
The big updates tend to take quite a while to come out. The latest version is available on their Patreon, but it's not exactly cheap. I think it's like a $15-20 tier for the latest update.
When the next big updates come out, the one that was previously for patrons will be posted publicly at some point.
Basically, they have 0.8 right now, and the public version is 0.7. When 0.9 gets released, 0.8 will be the new public version.
Serious request tho: Could anyone recommend me a good furry dating game that doesn't have war or drugs or serial killers taking up most of the main plot? It doesn't have to be on this site. If it's finished, that's cool, but in-development is fine too.
I've browsed various groups of tags on this site, but too many use AI these days, and a lot of others are abandoned projects from 10+ years ago, so it's not easy to sift through.
The game is a lot of fun, honestly. A couple characters, it's difficult to really nail down what their personality is supposed to be still, but idk how many of the 30 days on that calendar this game is supposed to make use of by the end.
Also, while I do understand why, it's kinda sad that it seems the public version won't be updated anymore. Or at least hasn't been in a while. But, especially if the creator has had health issues, that's not really something you can hold against them.
That said...
It also looks like this game is going to follow the same 'unique' formula so many others of its kind follow, and that part honestly lessens the experience for me:
One of the most carrot-and-stick potential partners in these games always seems to have to be an international spy, or a drug lord, or a serial killer, or a soul-eating demon, or there's a world war going on and they're deep in it, or you're suffering from some supernatural illness, etc.
I'm not saying a lewd game needs to be just "Here's your porn, sir!" but like...why does it always have to be "The fairly normal, friendly guy is going to turn out to be a shocking reveal main antagonist most of the way into the 2nd act." or "The world as we know it is suddenly coming to an end!"
Even the Patreon version hasn't outright stated it yet, but honestly it's getting fairly clear that's where things are headed, and I'd imagine the other shoe will drop the very next time this game gets a major story update.
Anyway, that's my long, whining rant. Despite that, I still really enjoy this game. I especially like how well it branches off in several directions, while allowing you to build your characters' personality, even if it mostly cements your run type after the first couple days. When this game gets further along, I'd imagine that'll expand its replayability even further as well. I can't really say any path in particular feels less in-depth than the others either, which is really cool. The tradeoff being that it does so quite often by having your actions not affect the world a whole lot. But honestly, I also enjoy when my character feels like part of the world, rather than the single major driving force in it.
I feel like the tutorial and info could use quite a bit of work. A menu for setting your own keybinds should be available. Or at the very least, a list of what the controls are in the game's description on this page would be helpful.
What is the C.U.M? Why does it add something called "Generator"? Why is there a monkey-shaped Roomba chasing me that plays the FNAF song once before going silent forever, but continuing to follow me? Is this thing what the C.U.M is? Where do I buy things? Why doesn't the tutorial tell me I have to buy things, and that they won't be hidden around the levels? I know the description says it on this page, but in the office I kinda had to just wander around until I found where I had to go.
The advanced settings should each include a brief description of what they do, even the seemingly obvious ones like "bear traps".
Also, I set my video settings before starting the game, but upon entering the tutorial, it changed them to 480p with ultra graphics? When I went to the menu and fixed them, apparently the game decided to skip over whatever dialogue starts out the tutorial. So maybe the game gave some instructions that I missed.
All in all, the game looks nice, and feels like a lewd Backrooms hide-and-seek with a gadget system that feels vaguely reminiscent of Phasmophobia. But it feels like some key components like player guidance have so far come out a bit lacking in favor of adding more content. Which is cool for people who already know how to play, but kinda makes starting out a chore.
I know this may look like a long bit of whining, but honestly the first impression is where you really need to hook your audience, especially on a site like this where projects are largely backed by long-term patronage. If someone isn't pulled in in the first few minutes, they may just close your game and move on to the next, no matter how good it might get later on.
To clarify, after the first half-hour, once I'd gotten my bearings, the game became a lot of fun. The AI is especially well made, honestly. My only gripes so far are just with that first half-hour.
Dang. Downloaded this on my phone a couple weeks ago and was a bit skeptical at needing a gamepad to play. Just played through the demo on my PC, and this very quickly became one of my favorites on this site. The controls take a bit to get used to, and this was one of the few times I found myself needing the tutorial section, but after that things went smooth.
Hope the full game has more fluid and better combat though. It looks like it has things like plane flying sections, so who knows what's in store for this game in the future. Really hope this site gets a lot more titles like this one.
Very interesting game. The dialogue, timeline, and character choices felt very real throughout. Also, and this is a small note to some, but a prominent thing for me: the language is very well done as well. I've developed an eye that can't help but notice every missed punctuation mark, but I very rarely spotted anything of the like in this game, even when exploring multiple different paths. For a 0.2 version, this really shows that a lot of care and effort is being put in before putting new content out, and I really appreciate that.
So I very quickly have become a big fan of this game, and am looking forward to future updates.
Also: While I'm a fan of the 'h-scenes' myself, are you considering a clean version as well? This game seems like it could have a good amount of broad appeal, so a clean version on places like Steam once it's completed could net a lot more visibility.
I had this on desktop for a bit when I posted that first comment, but I switched to mobile. Abra becomes more possible to beat at the scale game when you have a touchscreen heh.
I did see I believe an interview you did about MM where you talked about ideas you had for future games, but said you would have to make a new cast to avoid any potential copyright issues. Am looking forward to seeing what you come up with! It seems like you put a lot of time and effort into learning how to develop characters and tell an interesting story.
Been several years since I played this back when it first was posted on e6, and it's still one of the best flash games out there. The name/password system, the different items, not having all characters unlocked from the start, the world-building, and although I wish all the characters would let you do everything, I think it's actually my favorite part of the game that the characters are all so unique. Not just in personality and dialogue, but even in the ways they play minigames, the way they all have preferences in acts, things they will and won't let you do...This game just feels like so full of life, and it makes it so you always feel like there's more to discover.
Also the fact that you still pop in to see the comments on your game, and even have released updates as recently as last year(even if they're mostly labor of love by another dev, or small updates like dialogue edits), even so many years after its initial release, is really heartwarming to see.