The game is a lot of fun, honestly. A couple characters, it's difficult to really nail down what their personality is supposed to be still, but idk how many of the 30 days on that calendar this game is supposed to make use of by the end.
Also, while I do understand why, it's kinda sad that it seems the public version won't be updated anymore. Or at least hasn't been in a while. But, especially if the creator has had health issues, that's not really something you can hold against them.
That said...
It also looks like this game is going to follow the same 'unique' formula so many others of its kind follow, and that part honestly lessens the experience for me:
One of the most carrot-and-stick potential partners in these games always seems to have to be an international spy, or a drug lord, or a serial killer, or a soul-eating demon, or there's a world war going on and they're deep in it, or you're suffering from some supernatural illness, etc.
I'm not saying a lewd game needs to be just "Here's your porn, sir!" but like...why does it always have to be "The fairly normal, friendly guy is going to turn out to be a shocking reveal main antagonist most of the way into the 2nd act." or "The world as we know it is suddenly coming to an end!"
Even the Patreon version hasn't outright stated it yet, but honestly it's getting fairly clear that's where things are headed, and I'd imagine the other shoe will drop the very next time this game gets a major story update.
Anyway, that's my long, whining rant. Despite that, I still really enjoy this game. I especially like how well it branches off in several directions, while allowing you to build your characters' personality, even if it mostly cements your run type after the first couple days. When this game gets further along, I'd imagine that'll expand its replayability even further as well. I can't really say any path in particular feels less in-depth than the others either, which is really cool. The tradeoff being that it does so quite often by having your actions not affect the world a whole lot. But honestly, I also enjoy when my character feels like part of the world, rather than the single major driving force in it.