This game is freakin AWESOME Aktane - seriously fun, addictive and scorechasingly-superb. Caravan modes got me started playin shmups and this is right up there!
scowsh
Creator of
Recent community posts
I can understand you feeling like that as I didn't really consider the balance too much. I knew it started out pretty tough and the final boss is perhaps too easy compared. I'll keep that in mind in any future shmups I create, I'll try and get more of a flow and curve down - thanks for the constructive feedback, very much appreciated!
Freaking awesome game! Love the ost, gameplay, addictive scoring system and there's a practice mode to boot, so I can die at the same point as many times and as quickly as I like xD Seriously though I think this is my favourite hori stg - I'm playing so many others but this feels like home - great work hitp!!!!
Pretty tough to play, I like the concept though. It took a while to get used to the mechanics and I occasionally lost my paddle for a while! Atmospheric music adds to the game. I think improving the physics and level design (or a tutorial/super easy level) would make the initial difficulty less frustrating. It's got some good ideas in there, nice one.
Nice game - super chilled music and UI sfx, liked the sheep sound too. A couple more visual indicators would have been nice (stun etc) but artwork was spot on other than me wanting more! Fun to play, although I couldn't get onto level 7 (I'm not great at strategy games), great job that fit the theme, all done in a week! Well done to all the team.
Wow this was tough - took me ages to get onto the red characters! The blue orb sfx was a little loud compared to the others, but I thought the sfx worked well overall. Nice graphic style, well presented. The physics worked well, I liked the kick back from fireing projectiles. My only gripe was the difficulty, but maybe I need more practice.
The music/sfx for this are so good! Couldn't stop playing so I could hear them again. They're so abstract and different - really cool to hear something new (old tech - new soundscape is what I mean). Game is neat too - kept trying to figure out the pattern on the shrinking walls (to no avail). Good job.
That was fun - it took me ages to realise there was a Right (--->) and Left (<----) directional keys as well as the gravity ones! I know it's on the first page but I didn't see it! Skipping the tutorial as always.... Other than my stupidity I enjoyed the game - the SFX were cool too - very fitting and not too annoying - well done. Freedom!!!!!!