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Schitz

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A member registered May 20, 2021

Recent community posts

(4 edits)

I'll toss my own scaling ratio onto the pile, simply to record it and for those who might want to use it.

So. I took the approach of wanting to have +1 [resource] for every possible thing at once, balancing every job around that principle. That led to this particular ratio.

  • Lumberjacks = 37
  • Stone Miner = 6
  • Clay Digger = 12
  • Clay Baker = 11
  • Hunter = 48
  • Tanner = 3
  • Coal Miner = 20
  • Torch Man = 12
  • Iron Miner = 8
  • Iron Smelter = 7
  • Swordsmith = 2
  • Explorer = 3
  • Mason = 1
  • Sergeant = 1
  • Food = 76
  • Peasant = 1
  • Total = 248

Following this ration ensures that you'll always have an equal growth of every single resource at once. It might look a bit messy, but it works. 

Edit: forgot to include Food, Peasant, and Total values. And with that, I have a completed ratio that allows for equal growth of all resources at once.

I mean, I'm not exactly disappointed. Just wasn't what I was expecting.

I went into this expecting weight gain, came out of this with a russian political thriller with horrible soul-destroying magic with a very tiny amount of weight gain on the side. 

Not sure if it's entirely intended, but you can maintain a Boost if your enemy Explodes and kills themselves for you. This means that if you just grab Jormungander from The Mighty, go to the coffee machine or some other thing with Explode, Boost once, and then wait for it to explode...you can then instantly go to The Almighty and kill him in one turn. Which is a little silly, but fun.  

You can also use this strat to kill The Mighty in the first place; just Boost until you have a sufficiently silly damage number to kill it and wait for the coffee machine or printer to Explode. My favorite way to do that is to just have hilarious amounts of health and Conquer, so it only takes one or two Boosts to take him down.