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Schitz

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A member registered May 20, 2021

Recent community posts

Extremely fun, but it's a bit annoying that sometimes the balls clip right through the bricks at high speeds.

Really enjoyed this game! Played through the whole thing, from beginning to Perfect Glutton ending-even tried out the bad end. If this is still going to get updated, I'll be overjoyed. If not, this was an amazing game regardless.

I have some complaints, of course-though they're minor quibbles. The bad end requiring 500 appetite is a bit too high; I was able to figure out every single ingredient and potion combo through brute force before getting to 400 appetite, much less 500. I'd also note that the early game is much, much harder than the late game; once you start getting some serious levels and figuring out how to make money, all your early game problems kinda fade away and everything eases out. Not entirely sure how to solve that...except maybe remove the baker job from the game? That might be extreme, but I was able to buy 10 insta-brews late into the game thanks to it, so...

All that said, minor quibbles. The game was extremely fun either way. My one real wish was that I could use Pathogenic/Feeder Frenzy on more people. 

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Really amazing game, enjoyed it immensely. One minor complaint is that there's...not exactly a lot to do in the late game beyond just streaming and clicking to next day. Once you get out of the early game grind, it becomes easy to rack up millions of dollars-hell, millions of followers-and have absolutely nothing to do with that. It's a silly complaint, but I'd request some sort of feature where I can toss ludicrous amounts of money at something for minor rewards-just to feel like there's some way to continue to achieve progress even in the late game. Maybe some sort of linear bonus with exponential costs? I know I am literally asking for a money pit. But still.

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I'll toss my own scaling ratio onto the pile, simply to record it and for those who might want to use it.

So. I took the approach of wanting to have +1 [resource] for every possible thing at once, balancing every job around that principle. That led to this particular ratio.

  • Lumberjacks = 37
  • Stone Miner = 6
  • Clay Digger = 12
  • Clay Baker = 11
  • Hunter = 48
  • Tanner = 3
  • Coal Miner = 20
  • Torch Man = 12
  • Iron Miner = 8
  • Iron Smelter = 7
  • Swordsmith = 2
  • Explorer = 3
  • Mason = 1
  • Sergeant = 1
  • Food = 76
  • Peasant = 1
  • Total = 248

Following this ration ensures that you'll always have an equal growth of every single resource at once. It might look a bit messy, but it works. 

Edit: forgot to include Food, Peasant, and Total values. And with that, I have a completed ratio that allows for equal growth of all resources at once.

I mean, I'm not exactly disappointed. Just wasn't what I was expecting.

I went into this expecting weight gain, came out of this with a russian political thriller with horrible soul-destroying magic with a very tiny amount of weight gain on the side. 

Not sure if it's entirely intended, but you can maintain a Boost if your enemy Explodes and kills themselves for you. This means that if you just grab Jormungander from The Mighty, go to the coffee machine or some other thing with Explode, Boost once, and then wait for it to explode...you can then instantly go to The Almighty and kill him in one turn. Which is a little silly, but fun.  

You can also use this strat to kill The Mighty in the first place; just Boost until you have a sufficiently silly damage number to kill it and wait for the coffee machine or printer to Explode. My favorite way to do that is to just have hilarious amounts of health and Conquer, so it only takes one or two Boosts to take him down.