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(4 edits)

I'll toss my own scaling ratio onto the pile, simply to record it and for those who might want to use it.

So. I took the approach of wanting to have +1 [resource] for every possible thing at once, balancing every job around that principle. That led to this particular ratio.

  • Lumberjacks = 37
  • Stone Miner = 6
  • Clay Digger = 12
  • Clay Baker = 11
  • Hunter = 48
  • Tanner = 3
  • Coal Miner = 20
  • Torch Man = 12
  • Iron Miner = 8
  • Iron Smelter = 7
  • Swordsmith = 2
  • Explorer = 3
  • Mason = 1
  • Sergeant = 1
  • Food = 76
  • Peasant = 1
  • Total = 248

Following this ration ensures that you'll always have an equal growth of every single resource at once. It might look a bit messy, but it works. 

Edit: forgot to include Food, Peasant, and Total values. And with that, I have a completed ratio that allows for equal growth of all resources at once.