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scgstudio

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A member registered Mar 21, 2019 · View creator page →

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Hello everyone ! :)

I would like to show you a script which allows to generate, manipulate and align vertex normals.
Everything is based on layer system.
It has 3 different generation algorithms:
1. topology based
2. using projection gizmo
3. projection normals from other mesh ( transfer normals )
Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.

This way you can achieve nurbs shading quality level using polygonal meshes.

It is not limited to hard surface assets:


Great for making any type of gun, weapon, architecture and vehicles:


so you can transfer this:


into this:


short presentation what is possible:


interested how it works and how you can achieve such smooth results ? Click below ( 1,5h looooong video ):

link to script itself:

https://scgstudio.itch.io/vertex-normal-toolkit-for-3dsmax